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Steam News · 6d
Two weeks since the release!I've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people having a blast feeding the Scorchpot.I've read through all the comments, reports, and discussions and jumped back to work. Update 1.01 is now live on Steam. I hopefully managed to solve most of the issues and bugs without creati...
Steam News · Aug 29
It's been a little over a week since we launched Feed the Scorchpot. I'm over the moon that so many people have bought the game and are having a blast playing it. We've sold over 16,000 copies at the time of writing this. That's just an incredible number. Huge thanks to everyone - you can't imagine how much it all means to me (and really, to all of us involved!).So, what's ahead of us?I've gathere...
Steam News · Aug 20
After 18 months of development, the day is finally here. It’s hard to believe I’m actually writing these words.Feed the Scorchpot is now officially available on Steam.Eight different dragons, ten difficulty levels, a whole deckbuilding system to customize your runs, deep meta-progression, and 40 challenging trophies to achieve. The dopamine feast is ready.Speaking of dopamine... Has anyone ever he...
Steam News · Aug 16
Every indie dev faces the same challenge - you have to wear so many hats at the same time: programmer hat, artist hat, designer hat, marketing hat, and many more. My wife and I were lucky that we had most of these hats covered between the two of us. We gladly offloaded the marketing to our amazing publisher, but there was still one other hat that didn’t quite fit.Music was never my strong suit. In...
Steam News · Jul 29
I have no idea where all the time went. It feels like only yesterday I came up with the idea of making a game about feeding a dragon, and now it's suddenly almost ready. There are only a few last tweaks and fixes left on my to-do list.I've been busy polishing everything into something I can truly be proud of.I've also built on the previous big addition - the Codex - and added Statistics and Trophi...
Steam News · Jun 23
Alright, Steam Next Fest is over, and I'm quite happy with how we did. Our game attracted quite a few new players, and the reception was great! Seeing how much new players enjoyed the demo, I can't wait to show you the whole thing... which brings me to the release date!Feed the Scorchpot will officially launch on Steam on August 20th. Less than two months away!That's both scary and exciting. The g...
Steam News · Jun 15
The Dragon is hungry, and we want to see how you feed him. To celebrate Steam Next Fest, we're giving away 10 launch keys for Feed the Scorchpot.Here's how to grab one:Play the demo and reach at least year 20.Screenshot your end screen (any score counts). Big, small, gloriously terrible, we don't care. We just want to see you fed the dragon.Post your screenshot in one of these spots:Our Discord → ...
Steam News · May 20
Wow, it’s been a month since the last update. Time for another one.We’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice, they change the gameplay quite a bit. Chiseling their faces to make them more consistent and reliable has turned out to be a really fun mechanic.The biggest feature I’m currently working o...
Steam News · Apr 21
Probably most surprising thing about making a game for me was how hard it is to make a good tutorial. I knew about many of the pitfalls of game dev, but introducing new players to the game has been quite a challenge.The old tutorial still managed to bring a lot people to the game, so it did it's job. But after a lot of feedback and watching new players learn the game live, I’ve decided to complete...
Steam News · Apr 14
I first came up with the idea for a board game-inspired roguelite last winter, but it wasn’t until April that I made it my main project. So, about a year… and I still have a hard time believing how far we’ve come. What a journey!Now the demo is out for everyone to try, and a dedicated community of testers is already sinking hours into finding new ways to feed the dragon. The game is here, and it w...