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Steam News · Aug 20
Major :Fixed an issue causing the storm to cause crashes for some playersImproved late game optimizationMinor :Locked island VFX could still appear when loading into a save
Steam News · Aug 18
Fixes :"unlocking all nodes" achievement is now properly unlocking.Some bugged nodes in the skill tree are now properly showing.Fixed a bug causing the music to stop after opening a chestFixed a bug causing the camera to get frozen after placing the first buildingFixed an issue causing the tutorial to not show
Steam News · Aug 17
Patch Note - 1.0It's finally here, Farewells Clicker is out! Thank you to everyone who followed the project, tested builds, and sent feedback along the way. This release owes a lot to you.Over the coming weeks, we'll be pushing bug fixes based on what you report, so please don't hesitate to let us know if something's off. Depending on how the game does, we're also considering future updates down t...
Steam News · Jun 15
Let's watch IdleCub discover Farewells Clicker Demo ! Find out more about IdleCub :
Steam News · Jun 15
Fixed Bugs :"Click on the building" tutorial could validate on its own without actually clicking on the building.Clicking a demo locked node in the skill tree would play 2 sounds at the same time.Building cost could be wrong after the Storm event.Buildings could be placed even though you didn't have enough money after the Storm event.The end of run recap could be messed up after the Storm event.Fi...
Steam News · Jun 11
The game's release date is approaching and I can tell you... we cooked ! But we also wanted to deliver new content and features for the demo coming to Steam Next Fest in june. Here's everything that changed in Farewells Clicker version 0.6.0 : New ContentBuildings :Guild Hall : Automatically clicks around itself.Cottage : Places tree and wheat fields around itself instead of producing.Watch tower ...