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Steam News · Oct 2
New FeaturesNew game modifier: Mega Island. All terrain is generated from the start as one huge island, no terrain needs to be purchased.New game modifier: Flat Top. All terrain is generated with a maximum height of 1 unit above sea level.Minimap: A panel that opens and shows you a simplified overview of the world. Click on the map to jump your camera to that location. Can zoom in & out. Default h...
Steam News · Sep 25
Hotbar ManagerThe Build Hotbar (bottom center) now has a button you can press to open up a panel that shows all 10 of your available build hotbar slots!This is where the button is:...And it opens this panel, letting you select an active hotbar row. Note: you can also access this from the editable hotbar that appears when you open the Build menu. Just hit the button that says "Build Hotbar #1"The g...
Steam News · Sep 23
New FeaturesAdded Miner Hut - allows 'cultivation' of nearby stones & minerals. Cultivated stones & minerals regenerate at the same speed, but regenerate twice as many resources the next time their regeneration cycle completes. After that, they need to be cultivated again. (Building is currently a placeholder, it will eventually have unique art for it that is not just a recolor)Added Dutch localiz...
Steam News · Sep 21
Misc ImprovementsBuild and Inventory hotbars can now be displayed simultaneously across the bottom of the screen. If you want to disable them, or revert to the older 'toggle' behavior, those options are in Options / Interface / 'Build Hotbar' and 'Inventory Hotbar' (On, Off, or Toggle settings)Can more easily edit Build and Inventory hotbars when the Build Menu or the full Inventory Panel are open...
Steam News · Sep 15
Visual ImprovementsAt nighttime, the lit windows from buildings have more glow and the light will affect the world around themBuilding lights don’t all turn on at the same time - there is some randomization attached so it looks more realisticHouse lights only turn on when a villager is currently inside. Farm/Forester/Harvester Hut lights only turn on when a villager is assigned (but doesn’t need t...
Steam News · Sep 10
Steam Deck & Controller SupportYou can now play Factory Town 2 comfortably from your couch! Whether you have a Steam Deck or a regular gamepad, the game's input has been overhauled to allow full functionality and easy navigation using these devices. I tried my best to add helpful glyphs around the UI, but if you're curious here are the useful mappings:ControlActionLeft joystickMove Avatar or Camer...
Steam News · Aug 28
Mana RechargersThe Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added back a highly-requested system from Factory Town 1: Mana Rechargers! Mana Rechargers take Depleted Mana Crystals, and a little Magic Powder, to produce a regular...
Steam News · Aug 21
Shopping Balance ChangesPlayers aiming for the Utopia achievement were having difficulty getting 100% happiness for all their villagers. There was always a small handful of workers just slightly unhappy, but by the time they shopped to full happiness, another worker would become unhappy.This was mostly due to some previous changes meant to prevent workers from abandoning their jobs for long stretc...
Steam News · Aug 10
Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points)Improved terrain shadingSmoothed motion of sun on sunrise and sunsetMore adjustments to dynamic lightingFixed some non-localized terms
Steam News · Aug 7
Animal GrazingPreviously, it was possible to cram unlimited animals in a very tiny space. I think this made animal products much less interesting, because you didn't really have to think about the space they took up. This is addressed with a new feature: animal grazing.It works like this: Pasture Tiles now spawn Grazing Grass. It grows back relatively slowly. All Animal types have a new need to co...
Steam News · Jul 31
Patch 132 is now live! Here are the changes:Worker Overview PanelA new "Worker Overview" panel was added (default hotkey: K, but also accessible from the Misc menu in bottom left) that allows you to view a big list of all your workers and their status. It shows their level, house, job, current task, % of their time that is spent idle (if building can't produce a recipe, for instance). It also show...
Steam News · Jul 24
Auto-Transfer ImprovementsAdded item filter to Auto-Transfer so you can specify which items are transferredAuto-Transfer links can now be established even if the receiving building is elevated relative to the source buildingImproved grouping of AutoTransfer-related items on selected building UIAuto-Transfer now is added to the normal round-robin processing of other building outputs like belts and ...
Steam News · Jul 21
New Building: DesalinatorA lot of players were having trouble getting enough water to meet their needs. So there is now a new building: Desalinator! It converts Salt Water to regular Water that can be used in all recipes.The Desalinator has two recipes:Salt Water -> WaterSalt Water + Electricity -> WaterThe second recipe is much faster, but does require electricity. And it must be unlocked with a ...
Steam News · Jul 18
Improvements / Bug FixesAdded link to “Getting Started Guide” on home page (English only)When opening the ‘Save As’ dialogue, the text cursor immediately jumps to the file name input field. And when you hit Enter, it saves the game without requiring you to hit the ‘save’ buttonSometimes hitting Enter in a text field would prevent the cursor from automatically entering the text box on the Build men...
Steam News · Jul 17
Patch 128 is now on the main branch:ImprovementsChanging the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items. In this screenshot, "Wheat" has been selected as the item filter for a Trough.In this screenshot, the worker Requests for the Trough now indicate that they will pick up Wh...
Steam News · Jul 17
Hope everyone is enjoying the game! Here is the first post-launch patch notes. These changes are right now only on the beta branch. Note: It is EXTREMELY helpful for me to have as many people as possible on the beta branch, to help catch errors before they make it to the main branch! If you would like to help find bugs, and also get bleeding-edge access to fixes & features, here are the instructio...