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Steam News · Aug 7
Hello, We have another dose of human generated facts for you.I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way.Read the full post on our website.
Steam News · Jun 26
Hello,we hope your week has been pleasant.Read the full post on our website.
Steam News · Jun 23
Bugfixes Fixed a clipping issue on cargo pods attached to rockets more Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more Fixed that rocket silos could deadlock due to mod changes. more Fixed a crash when specific entities are killed without a source. more Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered...
Steam News · Jun 19
Hello,Good news todayRead the full post on our website.
Steam News · Jun 12
Hello, It's Friday againRead the full post on our website.
Steam News · Jun 5
Hello,Nice to see you all again so soon.Read the full post on our website.
Steam News · Jun 2
The end of an era? Wube Software have announced that the upcoming Factorio 2.1 will be the last major update for the game. Read the full article here:
Steam News · May 29
Hello, it has been some time, and we're happy to share some news with you today.2.1 planWe have been working on the major 2.1 update for Factorio and Space age for the last 8 months, and it has been shaping up quite well.Read the full post on our website.
Steam News · Mar 19
Bugfixes Fixed Mods gui showing a dependency warning even for mods to be deleted. Fixed Space Map sometimes not using free cursor in controller input method. Fixed a consistency issue with cargo pods and variable result rocket-launch-products. Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring betw...
Steam News · Jan 23
Gui Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more Fixed a crash...