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Steam News · Jun 12
Lighting and color filtering has been redone. The game looks grittier, moodier and darker, more in line with the direction for the tone, story and world of F.R.A.X.Film grain has been added.Added SFX to opening and closing minimap/compass.Replaced many tall buildings with better-looking (and more performant) models.Added new store signs to many buildings in the map.A Debug Menu has been added. Som...
Steam News · May 29
(Work-In-Progress, A1.0.4 In-Game Screenshots.) A1.0.4 will bring many fixes, performance improvements, and an overhaul to the game's overworld visuals.
Steam News · May 13
New infected variant; Infected French Maid. Upon death, they have a chance to drop potato chips, soda cans or water bottles.Added LOD properties to Potted Plants.Tweaked bicycle LOD properties.One new guardrail SetDressing modelMinor and major map adjustments, tweaks and fixes.Decimated gore and wound meshes, greatly reducing poly count. Should improve performance.Replaced facade texture on farawa...
Steam News · May 5
Refactored the workings of Quests 8 - 10.Slightly tweaked infected head collider/hitbox size. Headshots should be slightly easier, and more accurate.Increased size of ricochet VFX when shooting an infected wearing a helmet.Added info prompt to "Quit to Main Menu" button on new game screen.Added potted plants around the game world. Should make the map feel a tiny bit more soulful.Fixed a small over...
Steam News · May 2
Hello, everyone; as always, I hope you're in good health and having an amazing day. BLACKOUT's second major update is now Live.Aiming system was completely reworked; it longer uses the laser-sight-based aiming approach. The idea seemed neat and unique at the time, but I decided to not carry on with it."Different" doesn't always equal "Good", and it felt like something that should change. BLACKOUT ...
Steam News · Apr 24
Added a settings tab to the In-Game Menu, with an FOV slider and toggles for Camera Shake, Sprinting Camera Shake and Invert Mouse Y Axis. These options existed before, but no longer require exiting to the main menu to change. However, some options can still only be changed from the Settings tab at the Main Menu.One new recipe, and two new items: Instant Noodles. Can be prepared into Cup Ramen wit...
Steam News · Apr 21
Fixed loot data persisting between during sessions. It will now properly clear whenever you quit to the menu. This improved loading times.Optimized LOD data for every building and house in the map. Should improve performance.
Steam News · Apr 20
Added Tourou (Stone Lanterns) to the Cemetery location.Fixed a typo in one of Minoru's companion conversations.Added prompts when hovering "How To Play" and "Exit Game" buttons to the in-game menu for clarity.Minoru and Nozomi will now crouch in reaction to the player entering combat around them.Small map fixes & loot population.Fixed "floating" wardrobe at Residence1 and Residence2, removed an un...
Steam News · Apr 15
Minoru Nakaoka is now available as a Companion to be taken out when exploring, after Quest 39.Fever System: Being hit by the infected has a 30% chance of giving you a Fever. Fever lasts 3 minutes, and doubles your hydration loss rate.You can now get clean water from the kitchen sink at the safehouse (Up until Quest 14).Added more conversations to Ryou's "Talk" option when she is the active compani...
Steam News · Apr 8
Reworked Crafting Menu UI. Categories are now much easier to navigate between.Fixed wrongly assigned item name on Shiitake mushrooms.Added additional screen FX to intro scene.Added "Return to Menu" Button to Customization Menu and Game Mode selection screen.Safeguarded Durability calculation to remove the possibility of dropping to values below zero by using a Clamp.Removed weapon durability degra...