

0 followers · 0 likes · 0 posts today
Steam News · May 28
-Fixed an issue with the achievement manager that would prevent achievements for being awarded or that would award achievement even if you lost a scenario (when the achievement required you to win that scenario) -Fixed a potential issue where "deploying" a disaster would "stay stuck" at deploying.
Steam News · May 22
Extinction Day: Community Feedback Update is now live!Over the past 5 weeks we have been listening closely to your feedback and focusing on the biggest issues reported since launch. This update is one of our biggest so far and heavily focuses on onboarding, quality of life, performance, and stability improvements.Many of these changes came directly from community feedback, so thank you for helping...
Steam News · Apr 22
Update #2 is now live! Hey, we keep listening to your feedback and improving the game. Update #2 is here with balance changes, UI improvements, and stability fixes. Balance Changes • Moral Decay now removes 1% of Ark progress when a Territory (city) falls instead of a Region (continent). Total impact remains the same and can still be upgraded • Mission 10: Increased territory resources for better ...
Steam News · Apr 18
Hotfix (v1.0.310.724) Bug Fixes -Added additional safeguards to prevent game crashes Balance Changes -Adjusted Warfare (Chapter 2) Blood requirements for expansion by approximately 10–15%
Steam News · Apr 16
Hotfix Changes BalanceMission 10: Increased the number of Souls available in territoriesBug FixesFixed an issue where Out of Energy disasters would not resume after Energy was freed upFixed a bug where Mission 6 could get stuck at 99%, making it impossible to completeImproved performance by removing ragdolls on Low and Medium graphics settingsStabilityImplemented a potential fix for a rare crash t...
Steam News · Apr 15
Update #1 is now available! (V1.0.298.722)We have been listening closely to your feedback since launch, and this first update directly addresses the most common issues you reported.Features• Removed planes and boats from destroyed locations • Added VSync option and more FPS cap options • Slight improvements to Prologue 1 and 2 to better guide new players • Added Mercy Mode in Campaign to allow pla...
Steam News · Apr 13
Update #1 is coming soon!Hey all, We are following the discussion forums and reviews very closely, and we are already working on our first update. Here is what we have heard so far and are addressing right away: • Tutorial feels slow and repetitive • Game difficulty is too high • Lower Skull requirements for campaign • Mission 3 is too hard • Planes and boats keep spawning from destroyed locations...
Steam News · Apr 10
Extinction Day is available nowThe end is here.After years in the making, Extinction Day is now live on Steam.To celebrate launch, the game is available with a 20% discount for a limited time.What you can expect in 1.0:• 18 campaign missions across 4 difficulty levels • 28 unique challenge scenarios • 10+ disasters to unleash and combine • 70+ perks and upgrades • Dozens of hours of replayable des...
Steam News · Mar 30
Extinction Day launches April 10thThe end is near.After years in the making, Extinction Day is coming to Steam on April 10th.What you can expect for the 1.0 launch:• 18 campaign missions across 4 difficulty levels • 28 unique challenge scenarios • 10+ disasters to unleash and combine • 70+ perks and upgrades • Dozens of hours of replayable destruction (some beta players already sank 60+ hours) • I...
Steam News · Sep 8, 2025
We have a larger update for this demo. There are tons of small changes and bug fixes, but also some major changes. Let’s break them down: Resource Drops and Resource Collection No more double click madness. The game will now spawn an orb with buttons directly available to choose the resource. Orbs also do not trigger major notification events but will instead light up the region in which they spaw...