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Steam News · Aug 8
0.17.0 New opponents The AI has been rewritten from the ground up. Instead of a single generic opponent, you now choose a named character to play against, each with its own economy, army composition and way of attacking. Gaius Asinus Maximus, "The Donkey" — Difficulty ★☆☆ Produces endless cheap militia and light infantry. Never upgrades. Attacks too early. Spends resources inefficiently. Livia Vul...
Steam News · Jun 27
* New: Infinite soldier recruitment (ctrl + click) * New: You can set a rally point for the training camp and arena * New: Window mode remembers the last window position * New: Clients can see the match settings as the host changes them * New: Pressing ESC in single player mode pauses the game * Fix: Pathfinding did not properly work when the destination was blocked * Fix: Some tooltips did not sh...
Steam News · Jun 4
Features: - Updated to Flax Engine 1.12: this increases the performance in some scenarios and generally improves many things - New building: Field Hospital - New building: Large Watchtower - Shader improvements for some buildings Quality of life: - Building grids and obstacles are now shown when placing a building - Double-click a soldier to select all - Carriers pick what to carry more efficientl...
Steam News · May 20
- New: netcode has been reworked to much more reliably connect to any lobby - New: Add window mode to graphics settings - New: Military units have thumbnails now - Fix: Camera does not move when selecting units anymore - Fix: Some objects were visible in semi-revealed FOW - Fix: Foliage render distance - Fix: Client-only animation errors
Steam News · May 2
New: Level generator now has 5 different modes to pick from: Island, Central Lake, Deep Forest, Desert, Mountains New: Added one Gladiator to spawnpoints for scouting New: Improved resource deposit models New: Slight network improvements Fix: Players sometimes spawned on islands Fix: Some effect were visible in FOW Fix: Soldiers sometimes didn't occupy towers in multiplayer games Fix: Menu renderi...
Steam News · Apr 30
Hello everyone!Here is the updated roadmap.Thanks for your feedback, I'm overwhelmed by the interaction with you guys!Cheers!
Steam News · Apr 24
New: Changed global lighting and color grading for more contrast and vibrant colors New: Stonecutters can now share deposits, but only one stonecutter can work at a time on a deposit. Stonecutters will automatically find the most suitable deposit that is either inside your territory or in neutral land. New: Added a NAT type info panel to the server list. This will give you a rough idea on how well...
Steam News · Apr 20
New: More stone is generated on maps (new games only) New: Build UI now highlights build options based on the players progress New: Reduced the blocking margin around beaches - you can build closer to the sea now and your units can dip their toes in the sea Fix: Removed startup sound Fix: Moved explosion sfx to the background channel Fix: Left-clicking on the minimap did de-select units Fix: Olive...
Steam News · Apr 18
New: Item stack info added to training camp and arena New: Towers heal garrisoned units Fix: Ready villagers counter sometimes displayed the wrong value
Steam News · Apr 17
New: Top bar now shows the villager count and the idle villager count Fix: Capturing unoccupied towers did not claim any territory Fix: Soldiers did teleport when re-garrisoning Fix: Demolish button did not work on some buildings Fix: Villagers transported items to enemy buildings in some cases