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Steam News · Sep 2
While the team continues to plug away at the major Update 1, which will address a wide variety of feedback we've received thus far, we have selected a few fixes and one improvement to the input system that we've deemed high-priority enough to merit its own patch. We hope this will improve your experience while you wait for more content to be released!Mouse Input is Now RebindableLeft Mouse is now ...
Steam News · Aug 31
While you wait for Update 1, which will address all common feedback from the initial Early Access version of Expeditions: Samurai, we thought we would take this opportunity to talk a little bit about how the core gameplay of Samurai has evolved from Rome, and the thinking behind these changes.Every Expeditions game undergoes a few gameplay changes compared to previous instalments, both to keep the...
Steam News · Aug 24
Hello everyone!If you've been hanging out on the Discord, you've probably picked up a lot about what we've been working on since the Early Access release. We also dropped a few notes about our plans at the end of the last patch notes, but just in case you missed all of that, we'd like to summarise what you can expect soon.There will also be some new information in here for those of you who do keep...
Steam News · Aug 13
Change ListThis section lists the fixes included in this patch. These are the immediate high-priority issues we have prioritised based on your reports so far. Below this section, you can find a list of future issues and feedback we are prioritising next.Gameplay UpdatesBludgeoning damage will no longer kill an enemy outright, and is only able to incapacitate during combat. Unless you hit an alread...
Steam News · Aug 7
It's been a bit of a whirlwind for us since we announced Expeditions: Samurai two months ago. The game had already been in development for nearly 4 years at that point, and it was an incredible relief to finally be able to talk about some of what we'd been through, the new studio we had built, and above all the what the fourth game in the Expeditions series would bring to the table: a rich and col...
Steam News · Aug 6
I was largely unaware of Expeditions: Samurai before getting the chance to see it back in June, because for the past year and a bit, the only game with the word “Expedition” in it that has completely dominated the cultural conversation has been Clair Obscur: Expedition 33. Much to my surprise, the Expeditions series has been going pretty strong and amassed a pretty large following, so I was genuin...
Steam News · Aug 6
Hello everyone! Tomorrow, we're releasing Expeditions: Samurai in Early Access. Remember a mere 2 months ago, when we announced that the fourth game in the critically acclaimed Expeditions series was going to be set in Japan? In the short time since then, we've been racking up the wishlists and the night before yesterday we hit 100,000 wishlists, which bodes very well for our impending Early Acces...
Steam News · Aug 4
Hello everyone!The Early Access release of Expeditions: Samurai is in a mere three days! We hope you're all as excited to play the game as we are to see how you like it once it's in your hands.While we wait for Friday, some of you have asked why we've chosen to release the game in Early Access. This is the first time an Expeditions game will be in Early Access, but not the first time a version of ...
Steam News · Jul 30
Hello, everyone! Over the past few months, there has been a lot of interest in - and speculation about - the character system in Samurai. It's been a lot of fun to read your thoughts and hear what changes or improvements you were hoping to see in Samurai compared to Rome, but we think it's time to give you a little more substantial information about our progression systems.The Expeditions games ha...
Steam News · Jul 28
Every Expeditions game adds a new twist on the core gameplay of the franchise, to fit the historical period and geographical setting of each game.To let you make your mark on an era of ninjas and pirates, Expeditions: Samurai blurs the lines between real-time exploration and turn-based combat with new stealth gameplay, the option to split your party, and many more ways to interact with the environ...