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Steam News · Oct 13
- Interfaces opened by interact button (F by default) can now be closed with same button. For example chest interface, crafting bench, text log and so on.- Added 8 new abilities for tier 3 weapons (one for each):Gatling Mode: Disables movement (except dodge-roll). Each shot increases fire rate by 10% (up to two stacks of this effect per second). Dodge-roll resets the fire rate bonus. The effect la...
Steam News · Sep 30
Added a passive module grid system: passive modules have different sizes, and the number of slots depends on the current armor. Previously equipped modules will be dropped on the floor when loading an old save.Post-processing and lighting have been improved.Added three new hostile creatures.A lot of improvements to enemy behavior: better reactions to stuns and pushes, an improved aggro system for ...
Steam News · Sep 14
Improved combat impact: added highlights and pushback effects on hits.Added a list of possible improvements to the overclocking interface.Added localized keyboard settings (for AZERTY keyboards, for example).Added brightness, gamma, and contrast settings.Added hotkeys for zooming in and out (for users without a mouse).Added a toggle mode option for free look mode.Train speed can now be controlled ...
Steam News · Sep 11
We are working on making better impact for the combat. We've added some pushback and highlights to make combat feel more impactful. Does it look better now? And what about the visibility of the effect - should we make it stronger/weaker?Feel free to share your feedback!
Steam News · Sep 8
Added a resource counter to the missions interface.Improved enemy behavior: they can retreat if they can't reach their target; support robots follow their allies; fixed some cases where creatures stay in place instead of running away; fixed some conditions for casting abilities.Added a new worm creature.Fixed an issue where gadget "abilities" remained on the skill panel after stowing the gadget or...
Steam News · Aug 31
New features:Pneumaculture building and farming system for growing organic resources (T2 research).Deepening the Pneuma system: Pneuma has different concentrations in the atmosphere, and the collection speed depends on the concentration. Zones with high Pneuma concentration will negatively affect the character, so you'll need equipment to protect yourself from its effects. Alternatively, you can u...
Steam News · Aug 19
In the next version, we'll add farming mechanics for growing organic resources:We'll also make the Pneuma system much deeper. Pneuma will have different concentrations in the atmosphere, and the collection speed will depend on the concentration. Zones with high Pneuma concentration will negatively affect the character, so you'll need equipment to protect yourself from its effects. Or you can use m...
Steam News · Aug 10
We've updated the demo version and made it available again!To play the demo, press the "Download Demo" button on the right side of the ExoTrain store page.In the demo version, you have access to the entire first zone and part of the second zone. Only first-tier sciences are available. Saves from the demo can later be loaded in the full version, so you won't lose your progress.Hotfix:Increased ener...
Steam News · Aug 3
Changed the crafting components of the Anti-Slip System and Engine Overdrive train modules to simpler/cheaper resources. Storage lids stay open after taking all items from a storage (making it easier to detect already looted storages). Fixed an issue where the client could be disconnected after the server loaded a large late-game save. Fixed an issue where buildings on the train would sometimes sh...
Steam News · Jul 31
Added three "Specialization" skills with significant boosts (but you can choose only one).Added a new passive skill for hoverboard movement speed.Increased the bonus effect of some skills by 30-50%.Increased the base maneuverability of hoverboards.After getting off the hoverboard, your previous weapon is returned to your hands.Increased the minimum and maximum camera angles in the isometric view.I...
Steam News · Jul 27
Modules can now be recycled into Module Parts. You can use these parts to create new modules after researching Pneuma Engineering.Precise Tools train module added to Advanced Overclocking (T3) research. This module allows you to craft overclocked equipment.Warden bosses now have a chance to drop passive modules.Fixed resource requirements for T3 armor sets (previously they required resources simil...
Steam News · Jul 24
Fixed UI issues for widescreen displays. The mission for building train modules is now issued earlier, and the cost of the first modules has been reduced. The amount of poison needed for crafting has been reduced slightly, and poison drops are now slightly more common. Fixed a hint about gadgets that didn't hide correctly.Made nights a bit darker. Added a charging station to the first station in t...
Steam News · Jul 22
This is our internal development plan, and that plan can be and will be expanded. We are listening to your feedback in Steam discussions, reviews, surveys, and on our Discord server, so you can share your suggestions there, and we'll implement some of them in future updates.Short-term plans (next month or two):Artillery train module (T3 tech).Second abilities for T3-tech weapons.Unique abilities f...
Steam News · Jul 22
Changed the in-game background music. Added new game resolution options. Added a mouse inversion option. Added a hotkey to switch between the isometric and default third-person views. Increased the maximum camera panning angle. Increased the volume of the oxygen depletion sound and made the vignette effect more noticeable. Fixed an issue that could duplicate buildings when moving them with the Con...