

Steam News · 2d
Changes: - Added vsync toggle in settings. - The game now pauses and drops input when Steam Overlay is active. - Added configurable zoom controls. - Added configurable camera panning controls. - Drag-selection os no longer active while in paint mode. Bugfixes: - The cursor could leave the screen. - After rewind to arrival camera would not jump to new player position. - The scrollbar in the mercena...
Steam News · 5d
This one took longer than expected, because I wanted to properly fix Steam Deck support. This involved creating a native Linux build, replacing Steam Input by built-in controller support (also to enable controllers outside of Steam) and several other things. There are probably some rough edges, but it should work much better now. Let me know if you run into issues and I'll try to fix them quickly....
Steam News · Sep 26
Hi hunters, release week is ending soon, and I want to take a moment to tell you what I am working on for the coming time. But first, I'm really happy and grateful with how the release went! The game is currently at 88 reviews with a solid Very Positive rating. Wishlists have not gone down (as is often the case on launch) but up, from about 8000 to 26107 wishlists at the time of writing. This mean...
Steam News · Sep 25
Changes: - Added a save game backup systems. On load the save game directory is zipped and backed up. Up to 5 backups are stored. You can open the backup folder via a button in the save slot screen. This is only intended for calamities, there is no built-in restore function. - The tech tree now has a "Respecialize" button that locks all parts and gives you all tech points back. - Minibosses now ag...
Steam News · Sep 24
Another day, another small patch. Please note: the mercenaries panel was moved to a button in the top-right, since I kept getting reports of the panel being impossible to open. Also, hangars got cheaper, to make them more cost-effective. Changes: - Reduced cost of hangars significantly. - Mercenaries panel moved to a button in the top right. It lights up green when there are hireable mercenaries. ...
Steam News · Sep 23
This patch fixes a bunch of bugs that were reported after launch. For now I'm focusing on stability and bugfixing. Changes: - The log file(s) of the previous run are now preserved, to help in debugging. Bugfixes: - Could not open mercenaries panel while control hints were open. - Updating drone design could cost resources when it should not. - Switching cheap drone design for a more expensive one ...
Steam News · Sep 22
A small hotfix for some bug reports: - The logfiles for the previous run are now preserved. - Bugfix: over-eager stall detection caused a restart when rendering a frame took too long. - Bugfix: crash report on shutdown caused by incorrect cleanup order. - Bugfix: crash on removing logfile when it is open elsewhere.
Steam News · Sep 22
The 1.0 release update is here! After pretty much exactly one year of Early Access, eXoSpace Combat Engineer now officially launches into full release. I worked on this game as a solo developer from home for two years full-time now, and quite a bit longer before that, so this is an exciting (and slightly terrifying) moment for me.A big thank you to the community, all the wonderful people who helpe...
Steam News · Aug 17
Bugfix: - Moving the ship with the controller did sometimes not work.
Steam News · Aug 11
After a full year in Early Access with many updates, eXoSpace Combat Engineer is ready for full release!Full release means that I'm confident enough that the game deserves its "1.0" label. With lots of improvements to the Bounty Hunt missions, continuous progression, loads of quality of life fixes, arenas, hangars, and lots of new content, the game is in an entirely different place from when EA st...
Steam News · Jun 24
Design your own drone, turret or missile in eXoSpace Combat Engineer! Hangars are now in development and will be coming in the next update!