

Steam News · Jun 3
Heyo!This month was a big one for Exofactory.I finished a lot of important factory-building pieces, including better belts, cleaner building placement, baseplates, and major improvements to how the Exoframe and Global Mode feel.You can read the full technical post here A Really Big One: Exoframe Feel, Finished Belts, & Baseplates.Belts Are Much Better NowBelts now look and behave much closer to ho...
Steam News · May 3
Hello Everyone!Hey! I’m going to start posting more announcements here on Steam as development continues, so this place should be a bit less quiet going forward.This is the shorter Steam version of the latest blog post. The full one has more details, videos, and technical rambling here: month I worked on two big things: Global Planning Mode and a big rewo...
Steam News · Nov 16, 2025
Major Quality of Life BumpsThis update focuses on clarity, smoother controls, and fixing a number of long-standing issues. Buildings finally tell you what they cost, machines explain what they’re doing, and movement feels better than before.This is a stripped down version of the blog post which covers a bunch more technical detail. You can read that here:
Steam News · Nov 5, 2025
Demo Bugfixes & Quality of Life Improvements Many quality of life improvements and bug fixes are included.No big "features" per say, but lots of little fixes.~ CaitNotable Bug FixesCamera Spinning - Should no longer happen after brushing against terrain.Gamepad Crash - After Upgrading to Bevy 0.17 I could not replicate this.Several performance issues where found and fixed.Quality of Life Improveme...
Steam News · Oct 16, 2025
Hotfix 2025-10-16 #1A few things that I had the energy to fix. More to come, but probably not today.Small optimizations resulting is some performance increases.Fixed subtitles appearing below window UIsFor some users right clicking in a Splitter or Merger would cause a crash. I was not able to recreate it but I think I fixed the underlying cause.Due to popular demand the Exoframe camera was moved ...
Steam News · Oct 15, 2025
Hotfix 2025-10-15 #3Ultrawide Screens should now work.This was caused be leaving a literal todo! in a match for a resolution class.Lesson learned? Late night programming has its risks.My apologies to those players with ultrawide screens. Should be better now.~ Cait
Steam News · Oct 15, 2025
Hotfix 2025-10-15 #2I made changes to how displays are handled. When we have uncertain environments we make educated guesses instead of panicking.Second fix in an hour. Not related to the last hotfix. I just was recently made aware and wanted to prioritize this.Thanks to those who reported this.~ Cait
Steam News · Oct 15, 2025
Hotfix 2025-10-15 #1Many small fixes here including:New clearer camera controller hints.Scrolling now behaves as expected.Exoframe camera now sits in the Exoframe.Building interactions in global mode register from farther away.Re-positioned the test rock.The global camera no longer teleports above items.Exoframes no longer stop at random.Thanks to the testers who reported this here and of the comm...
Steam News · Oct 14, 2025
Hotfix 2025-10-14 #2The terrain shader was also preemptively handling terrain splat maps. Since we don't use those in the demo we can just remove them resulting in meaningful performance improvements.Two lessons here:Don't do too much preemptive abstractionDon't learn how to write shaders in prod.
Steam News · Oct 14, 2025
Hotfix 2025-10-14:1:Fix: Fixed UI scaling issue where developer forget to add it.Fix: Some players where stuck and could not craft galvanized iron. This is now fixed.Thanks to the testers who found these issues.~ Cait