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Steam News · Jul 16
EXD – Release Notes Gameplay Rebalanced Ragnalox's acid projectile. Glancing hits are no longer instantly fatal, while a direct hit to the face remains lethal. Increased the amount of Ice Wand ammunition available in the Ragnalox arena. Optimized the melee stab system, giving each bladed weapon its own unique behavior. Implemented lethal stab damage for Crawlers and Spiders. Audio Improved the aud...
Steam News · Jun 17
Dear Extra Dimensional Explorers, We've been listening carefully to your feedback, analyzing reports, suggestions, and gameplay experiences. With Update 1.0.7, a big one since release, we've focused on delivering a major improvement to the combat system while also taking care of all those smaller refinements that, together, make the game feel smoother, more polished, and more enjoyable. And yes, w...
Steam News · May 12
Secret Level – Preparation and setup of a new secret level coming in a future update. Umbrax Fireballs – Improved fireball logic for Umbrax to ensure more accurate collisions with the player. Floating Gems Quest Fix – Fixed a glitch that allowed players to bypass the Floating Gems quest using a trick. Ragnalox Stalactites – Improved collision accuracy of the stalactites in the Ragnalox arena. Gene...
Steam News · May 4
Optimization & Performance Megazon P1 Lighting – Optimized lighting in Megazon Part 01, reducing shadow overlap between spot lights. Shader & Texture Optimization – Improved visual quality through shader and texture optimizations. Underground Performance – Improved performance in the Underground levels, where some configurations experienced a sudden drop after the elevator fall. Texture Streaming ...
Steam News · Apr 30
We have been working to improve your EXD experience! Animations LYX Hit Reaction – Added a new hit reaction animation for LYX in the altar level. LYX Eye Tracking – Improved LYX's head and eye-gaze aim; it now tracks the player more consistently. Teleport & Movement Teleport System – Rewrote the teleport system to increase stability and ensure smoother usage. Stuck & Fall-Through Fix – Fixed a bug...
Steam News · Apr 23
Turns out that respawning on a solid floor really matters. Mistweaver Checkpoint Fix – Fixed a bug that could corrupt or block the checkpoint after the Mistweaver encounter. Underground Fire Part 2 – Void Respawn Fix – Fixed a bug where dying near the first water pool could respawn the player out of bounds. Underground Fire Part 3 – Trigger Fix – Fixed an environmental trigger that was not firing ...
Steam News · Apr 21
Additional fixes based on the community feedback - Gorable zombies can be cut more easily after death, but cannot be damaged while sleeping - Improved collisions in the Crawler Dungeon - Improved position of the Svitalox to avoid physics glitches in the Crawler Dungeon - Improved collisions in Level Ice - Added missing thumbnail for Level Ice Part 2 - Added missing meshes causing the players to fa...
Steam News · Apr 19
Dear Explorers, thank you for diving in on launch week. Your feedback is helping us fine-tune the dimensional gateway. This first hot fix addresses stability issues, world refinements, and a few things that have been bugging us too. Critical FixesFixed a crash that could occur on non-SteamVR and non-Meta runtimes. The dimensional rift is now stable across all supported headsets. Fixed a bug where ...
Steam News · Apr 19
To everyone who has jumped into EXD over the last 48 hours: thank you!We are a team of just four people. Watching our passion project hit Very Positive on Steam while seeing your incredible feedback has officially short-circuited our brains. Our lead dev has forgotten how to sleep and our artist is currently hugging a VR headset.Your support means we get to keep doing what we love. If you see us i...
Steam News · Apr 16
EXD is out today. Four years ago, EXD was just an ambitious idea born from a love for virtual reality. Today, that vision has become reality, and you can finally play it.Masterpieces like Half-Life: Alyx and Lone Echo taught me that VR is a new language, a different way to experience stories. With this belief, I brought together a small team of extraordinary artists who gave everything to this pro...