

Steam News · 1d
Another patch with some changes as we solidify the foundations of combat physics and mechanics before larger scale changes. We've done an overhaul of all attack "targeting" and some related mechanics. By this we mean the adjustments that characters make during an attack to line them up with cursor inputs or to hit their target under different conditions. Thrust motions are improved, they are smoot...
Steam News · 4d
Hey Exanimates, Last month we were very secretive and cryptic about what we were working on. The short version is we were trying to figure something out and didn't want to talk about it until we knew more. We will talk about it some now, but with the premise that this is not an imminent feature announcement. It's something we've had planned for after the 1.0 release, and that hasn't really changed...
Steam News · 5d
Another patch with a few improvements and fixes. Leading up to our combat revision we're taking a look at some foundational things, here in particular we added some dynamic adjustments to peak muscle power. This, in addition to some mass balance improvements In the previous patch, should make emergent grapples and bashes function closer to how they used to. It should also improve the speed and pow...
Steam News · Sep 18
EXANIMA 0.9.5.2c BETA A patch with various improvements and fixes before we move on to testing changes to combat mechanics. Improved stagger mechanics (less stunlock) Adjusted combat AI aggressiveness (reduced) Fixed some character mass inconsistencies Adjusted grip of spetums, glaives and guisarmes Fixed incorrect assembly of falchions Remastered some more items Performance improvements Fixed inc...
Steam News · Sep 7
Hey Exanimates, We recently released an update which added some pretty big new features including a save system. This did include some small content updates, but there won't be large content additions until version 1.0. As we expected, this update wasn't well received by everyone. Some of the people who wanted a "save system" really wanted a zero friction savescum simulator. We've seen too many ga...
Steam News · Aug 18
This update introduces various new features and interactions to the late game. Importantly this introduces a "save system", but it is only a part of what's added and it is fairly involved. We're only going to talk about it in vague terms as we'd like for you to discover these new interactions in game yourselves. There's various new mechanics and changes to mechanics that open up new strategies for...
Steam News · Aug 3
Hey Exanimates, Exanima 0.9.5.1 is currently in public testing. This version introduces the late game save system, an alternative "cheat death" mechanic, a new minion, a new way to traverse late game content and various new features and mechanics to support all this and more. These features have been a long time in the making and various things that have been in the game for as long finally have a...
Steam News · Jul 6
Hey Exanimates, We've been steadily releasing patches since the update with many improvements and fixes, but the flow of patches has stopped over the last couple of weeks as we've been working on some bigger changes for a larger patch. This will include the post portal save system, but also a few other notable features. We're very close to completing this, hopefully within a week or so, and once t...
Steam News · Jun 1
Hey Exanimates, So the update is finally out, that was quick right? Right. It's been great seeing many people get back into the game and all the positive feedback. We've been busy patching and hotfixing, some things we'd hoped we'd fixed actually weren't and going from a few testers to so many players uncovered various things that flew under the radar or are specific to some system configurations....
Steam News · May 20
Before we get into everything that's in this update, we need to address the elephant in the room. Most of you don't closely follow the game's development, and this was to say the least an unusually long time between updates. Exanima is an unusual game, filled with features you won't see elsewhere, probably because no other developer is stupid enough to attempt them, let alone all of them at once. ...