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Steam News · Jul 29
Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency. REVERTMultiplayer connections will not anymore dynamically switch to P2P instead of Steam serve...
Steam News · Jul 24
Hi Scyrons, We realized that the latest patch notes hasn't been released for our last update, we're sorry about this. So here it is at last :-) BUG FIXES Hero: heroes that have been knocked out can no longer receive move orders. This fixes an issue that could teleport your hero into enemy territory.Stone Quarry: stone quarry effects are now correctly preserved after loading a saved game. UI IMPROV...
Steam News · Jul 15
Greetings, Scyrons! Today we're introducing a brand-new Ancient Essence: Thunder. If you like chaining damage across groups, stunning enemies down, and turning the battlefield into a no-go zone for the Evil Master's hordes, this new essence is for you.⚡ Chain LightningStrike a small area with a bolt of lightning that jumps between enemies, hitting up to 3 targets in a chain. Each jump finds the n...
Steam News · Jun 25
Greetings, Scyrons!We are thrilled to unveil the new Wargear to the EverSiege roster: Xenoth, the Owl Mage. This mid-range arcane wielder bends the fabric of the battlefield through incremental spells, adaptive elemental power, and unmatched mobility. Whether you prefer to rain destruction from a distance or teleport out of danger at a moment's notice, Xenoth offers a deeply versatile playstyle.Xe...
Steam News · Jun 22
Greetings, Scyrons! You asked for mid run saves, and we heard you. The Solo Save System is now live in beta.Solo Save System: Now in Beta!We know you’ve been waiting on this one, so thank you for sticking with us while we built out the Save system for solo runs.It works similarly to other save systems, where you can “Save and Quit” your run in the pause menu. The main menu now features both “Conti...
Steam News · Jun 1
Fixed an issue where a shard would disappears after a resync in the Elemental PlanesFixed an issue where the War Dogs would only scale up with restored TowersFixed an issue where the Scyron's life bar had a specific visual issueFixed an issue where the Quest "Challenging Alliance" would be stucked after a ResyncFixed an issue where the player is unable to upgrade the first upgrade of any domain af...
Steam News · May 28
Greetings, Scyrons!Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta. Co-op Resynch System — Now in BetaWe know how painful a desync can be mid-run. That's why we've been building a dedicated tool to help you recover and keep going rather than face a brutal forced ending.Here's how it works: When a desynchronization occurs, an error screen wil...
Steam News · May 18
GameplayCrystal Tombs now finish properly. They now grant the bonus, and you can no longer re-enter them once completed.The Crystal Tombs daily mission has also been fixed.CrashesAttempted fix for a GPU crash occurring in Crystal Tombs.MultiplayerFix a desync that occurred when an acid geyser elemental hazard started on the map.If you run into any issues, don't hesitate to report them using our bu...
Steam News · May 7
Greetings, Scyrons!It’s been a few weeks since we started defending Bastion with you, listening, patching, fixing, and iterating. And while the team has been hard at work addressing the most critical issues reported since launch, we want to take a moment to look ahead and share what’s coming next.First and foremost: thank you. Every bug report, every idea shared on Discord, every Steam review, it ...
Steam News · Apr 23
Patch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now). This hotfix is also our 10th patch (if you count the release of the game as a patch), and we hope this goes to show how invested we are in addressing the feedback we have been rece...