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Steam News · 1d
Hello Everyone! Welcome to this week's Engine Room Dev Log, for the 0.3.0 Patch! This weeks patch rebalances late-game loot rarity and the regeneration rate of the enemy shiels was slowed down, which we felt was a bit quick before, and this now scale with shield size. It also has changes to world generation so you’ll find more Facilities close to the tracks in late game (you’ll need to explore a b...
Steam News · 6d
Hello Everyone!Welcome to another of our Conductor's Logs, where our heroes try to raid another Facility - this one a train station, only this time, they've actually prepared properly.Conductor’s Log 11: Eleven MinutesDriver had managed to stop the train so perfectly that when our boots hit the station, we were covered from most sides by crates and a shelter, giving us cover from the myriad of rob...
Steam News · Sep 1
To celebrate our participation in Stream's PVE Fest, developers of Aesir Interactive are live from the studio in Munich, Germany to showcase EverRail. We are showcasing the multiplayer, talking about the current communuty contest and answering your burning questions. * * * Twitch: YouTube: Instagram:
Steam News · Sep 1
Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be going through the 0.2.9 patch, which contains new custom difficulty sliders for enemies, a slider for ISO yield and a new auto feeder item you can craft!We’ve also taken a pass at the Glider Handling, so please make sure to give us feedback on how that feels! We’re also going to be adding mouse control (and the ability to...
Steam News · Aug 31
Hello Everyone!As part of this week’s Steam PVE Survival Crafting Fest we’re discounting EverRail by 20%, so if you haven’t joined us in the Tracklands yet, now’s the perfect time to join us! We’re also launching an event for you all to take part in, and the chance to win a unique prize which money literally cannot buy!The HoarderSo, in this event, we’re going to be asking you to hoard two things,...
Steam News · Aug 28
Hello Everyone!Welcome to this week's Conductors log, where our heroes choose their next destination, work out hot soup and set up the fast travel system...Conductor’s Log 10: Learning From FailureWe grabbed another couple of wagons over the next few hours, before we decided to narrow down our options when it came to the first facility to raid on the loop. We narrowed it down to two choices - a he...
Steam News · Aug 27
Hello Everyone!We’re super happy to announce that EverRail will be a part of the upcoming PVE Survival Crafting Fest on Steam from this coming Monday the 31st of August!As part of the celebration, we’ll be having a 20% sale on EverRail for the duration of the event, so if you haven’t gotten yourself a copy yet, there’s never been a better time to dive into the Tracklands of Inara!We’ll also be hol...
Steam News · Aug 25
Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be going through our 0.2.8 patch, which brings a new Supervisor’s Desk which gives you access to a free-cam, a rework of the fast travel system inside the train, including the ability to name and favourite wagons, and a new Field Of View (FOV) slider so you can change the setting to your preference. As always, these weekly p...
Steam News · Aug 20
Hello Everyone!Welcome to this week's Conductors Log, wherein our heroes expand the train and modify their glider to be piloted directly by Eyes...Conductor's Log: Day 9The next morning I woke on my bunk, and found I was the last to rise. The train was humming along, but the sound of the engine had become so much background noise, something as normal as the sound of the breeze, or of birdsong. It ...
Steam News · Aug 18
Hello Everyone!Welcome back to another Engine Room Dev Update, the latest in our weekly updates to EverRail! This week we’re back with changes to the glider launch station, fixes to our mission and tutorial system, as well as fixes for several bugs which you’ve all brought to our attention!We want to thank you all for the feedback and the bug reports you continue to send in. We read all of them, a...