

Steam News · Oct 5
It has been quiet here since the 0.6.7 patch in June, but not in the project. Eternally 1.0 launches on Steam on Wednesday 14 October, and this is what has changed since the last update.Shimmer: rewrite a bad rollThe biggest addition is Shimmer. Gather it from the battlefield and from fallen enemies, and when a roll misses, spend it to rewind and adjust time: the missed die turns into its highest ...
Steam News · Jun 18
A small, mostly polish and fixes. There's a proper Controller settings page now, a newuncommon item to find, a round of controller polish, and a fix for some targeting bugs that could soft lock your movement. I also updated the license agreement andprivacy policy this version, and I explain that plainly near the bottom.Controller settingsThere's a dedicated Controller tab in Settings now. You can ...
Steam News · Jun 17
If you ever launched into a match and got stuck on the loading screen, with the game clearly running underneath but no way to see or play it, this patch is for you. I'm sorry. That is a rotten first impression, especially during the festival, and far too many of you sat through it.I finally tracked it down. The freeze only happened on HDR monitors with Windows HDR turned on. At startup the game wa...
Steam News · Jun 15
This one is mostly under the hood. We reworked how the game handles the loading screen between the menu, the lobby and a match, so the loads are cleaner and you never catch the level still building itself.FixesThe loading screen now stays up until the game is fully ready. On slower PCs and bigger levels it could lift a moment early and show the level still putting itself together. It now holds unt...
Steam News · Jun 12
You can now play the campaign with a friend on the same PC. Grab a second controller and play through it together on one screen.It's not split screen. You each have your own eternal, with its own abilities, inventory and skill tree. You're on the same team and share a turn, so you plan together, make your moves, and end the turn once you're both done. Control passes between your two eternals, and ...
Steam News · Jun 10
You can now play the whole game on a controller. Combat, menus, the hub, the lobby, the tutorial, all of it.Xbox and PlayStation pads both work. The game reads which one you're holding and shows the matching buttons on screen, and swaps the prompts live if you change pads. Plug in partway through a session and it switches over. Grab the mouse again and it switches straight back. Mouse and keyboard...
Steam News · Jun 5
The HubThe windows you used to open from separate side-menu buttons now live in one overlay: Character, Skill Tree, Map, Workshop, Chat, Help, and Settings. It behaves the same in combat, in the lobby, and on the main menu, so you learn it once.Open it with Esc, the hub button, or a letter key (C for Character, G for Skill Tree, H for Help, M for Map).The Character tab keeps your abilities and inv...
Steam News · May 30
Lobby matches your next fightThe lobby now loads the scenery of the level you're about to play. Less of a generic waiting room, more of a look at where you're headed.Co-op stabilityA few co-op problems got fixed. Quitting to the menu could throw an error in some cases. That's gone. And if someone's level load stalls or drops mid-session, the game now recovers on its own and falls back to the lobby...
Steam News · May 26
Black screen after splash - fixedIf you launched the demo, watched the company logo, then sat staring at a black screen forever, this was a real bug, not your machine. A URP / Adaptive Probe Volume initialization issue made the render pipeline fail on the first frame of the title scene. After that, nothing rendered. The exception fired before Sentry crash reporting could pick it up, which is why I...