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Steam News · Aug 30
With the launch of Trial Run, I've been quite busy the last few weeks to say the least... Doing what I enjoy the most, of course - fixing player issues; with lots of optimizations as dessert!Special thanks to Merly23, one of our commissioned artists, who took his time to review and write detailed feedback on the points of attriction for the beginner UX (I'm starting to sense a pattern here...); th...
Steam News · Aug 14
At long last I'm finally able to officially announce this:Our prologue has launched! Give it a shot if you haven't yet; it's free and will unlock you custom Unit Colors:... Without beating around the bush this time, here are the...CHANGESThe COMPANY Tab is finally here! Customize your Ship (Color + Trail Color) AND the color of ALL your Units from a single place... Raise your SCORE (now also viewa...
Steam News · Aug 13
Hey everyone,Endless Tactics: Trial Run is now live! We can't wait to see what you think of the game and we're looking forward to seeing all your feedback. We're still hard at work on the full game but this prologue will give you a taste of the full game. All your progress will carry over to the main game. If you haven't already, please be sure to wishlist the main game and leave a review for Tria...
Steam News · Jul 28
... 1 month later, here I am! With a particularly stacked up batch of improvements to make up for it (I hope). I'm was finally able to get a substantial influx of feedback going (like with the last Update, but even more so now), and needless to say that has helped a lot to point me to the next item of the never-ending "TODO" list - which just a while ago was completely empty... Shout out to both Q...
Steam News · Jun 29
Still waiting for the launch... All ready, but I couldn't stop myself - Ultrawide-support, cuz why not? Amongst many many other little nudges of polish - most of which I didn't even expect would initially be in the game at all, so hope you all enjoy the fruits of my obsessive labor (that my brainworm keeps telling me to do)!I also took the chance to contact some Content Creators who have previousl...
Steam News · Jun 17
Yeah yeah, I'm late once again... But this time I have a damn good reason for it. As Steam Next Fest 2026 goes on, I figured now would be a good time to unveil it...Remember the pre-alpha-looking Upgrades Menu? It's gone.We've reworked it from scratch - every little thing about it (art by Merly23 once again). From the worst menu in the game by far to, modestly, the best-looking one... or at least ...
Steam News · May 24
20 days only now, that's what I call progress! Only missed the deadline for a whole week ;) ... Anyway, definitely not as exciting of a changelog this time, but as always, much important nonetheless (especially so if you're somewhere around the late game progression-wise). It's basically the "love to old stuff that I didn't touch for a while" Update (not as catchy as "Calibration" sadly) - Artifac...
Steam News · May 4
A whole month gone by without posting the goddamn patch notes... Not because of any lack of content at all, thankfully, but simply because I decided to live up to my name once again.Let's be real for a sec: the main menu used to look like crap, and playtime statistics more than back me up on that end (most of the players of the lower spectrum used to quit literally right after seeing the main menu...
Steam News · Apr 4
To quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just waiting for localization to be done, essentially). Now to be fair, it was something I (and more than a few players) had in mind since a while ago. Regular (Community and Official) Arti...
Steam News · Apr 2
changes:removed obstacles (they were getting in the way)