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Steam News · 22h
Ohhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this build.) Crashes fixed - fix crash when freezing Suenpentu and going to Forest's Cover (Thanks, Goose_Isnt_Cooked!) - fix cr...
Steam News · Jun 27
To commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved - change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!) - fix Käp...
Steam News · Jun 20
...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away. - When yo...
Steam News · Jun 16
Surprise! Accidentally broke a minor thing with 1.0.5, so 1.0.6 is already here. Long overdue fixes - fix Ohtomuer' softlock (thanks to watermalone1, boink, Cy, Arc Impulse) 1.0.5 Regressions - fix broken puzzle in 6-4 (thanks, PoZZ!) Late-game fixes big and small - fix Forest's cover data persisting when deleting save (thanks, PoZZ!) - fix Kuakkur' room transition bugging (thanks, Paah!) - remove...
Steam News · Jun 16
It took a bit longer time to add these fixes in... but here they are! Smallest fixes imaginable- fix Muavilukko pronunciation - fix the dots in 6-2 signpost (thanks, Brian!) - fix 4-1 4-8 boundary in Forest's cover map (thanks, Infomantis!) - fix Varotus sfx playing offscreen (Thanks, calfromkansas and Space-G!) - fix Rain world name in credits (thanks, Goggles_Dreaming. sigh) QoL stuff- remove Oh...
Steam News · Jun 4
It's the biggest patch yet! Let's get to it:Smallest fixes imaginable - fix Vuara music triggering too early - make Ilives form 2 appear only after the birds have escaped - fix tile in dex (thanks, MH25) - add keys for the rest of keycodes (thanks, Yagamoth) - fix wrong message in a signpost 6-2 - fix 7-2 signpost area missing (thanks, Perseus!) - fix text missing from stone (thanks, Infomantis!) ...
Steam News · Jun 1
A lot of fixes in this one, including a feature to autofix broken saves so you don't have to send your savefiles for me anymore (hopefully!) :D Small fixes - fix rune (thanks, Lopes Doria!) - minor Neva level tile edits - edit Neva chord volumes - fix Ilives appearing too early in 2-5 Bigger fixes - fix Ahavena clipping through a wall (thanks siir, l1an, Milan, Ohagi) - fix softlock with a Kilippa...
Steam News · May 28
Just in time for the Thinky Direct stream, a new version of EMUUROM is available! Also, cloud saves should now work for Windows and Mac - we're working on getting it working on Linux as well. NOTE: If you play on two computers, be sure your savefile is synced to Steam Cloud before you start the game on another computer. Otherwise Steam could overwrite your main save with a fresh one (and it doesn'...
Steam News · May 26
Thanks to all the new players (there are so many of you! Wow!), we got a ton of bug reports... which means the first patch is due!Early-game patch notesNew QOL feature: Mavonsilimä can be used to reset Luikero to save it from many conundrumsFixed title screen message about an incompatible save (Thanks, hbar!)Signpost 4-4: added a comment from Kulukija about saving the game before resetting (Thanks...
Steam News · May 25
Happy EMUUROM day, everyone... The game is finally available on Steam!It’s been a hectic month. I can’t believe the game is finally done. I most certainly am. I started this project as a jam game for the Fantasy Console Jam 3 in 2018 to try out if I could make games with a TIC-80 fantasy console… and 8 years later, after countless delays and yearly devlogs, it’s finally out...Okay, that's all i ca...