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Steam News · Aug 21
We’re excited to announce that Notruf 112 – The Firefighting Simulation 3 will be at gamescom 2026! Pass the assessment test and learn everything you need to know about your equipment from your squad leader. Prepare for your first deployment, put your skills to the test, and show what you’re capable of!Find us here:📍 Aerosoft | Hall 9, Booth B-043There’s even more to discover at the Aerosoft booth...
Steam News · Aug 20
This update brings a range of improvements, fixes, and quality-of-life changes across the In-Game Editor, characters, vehicles, fire station, missions, and game world.Changelog:In-Game Editor: Added the function to delete custom missions Regular checks whether missions are playable Characters: Fixed misaligned animations for NPCs on exercise equipment NPCs are once again more polite toward each ot...
Steam News · Aug 14
🚨 Hotfix 0.1.5734 is now available!We’ve just released a new hotfix addressing several crashes, mission issues, and technical stability improvements. Check out the full list of changes below:Missions: Oil spills no longer appear outside the playable area. Character animation logic has been adjusted for improved technical stability. Fixed a random crash caused by the unintentional unloading of an A...
Steam News · Aug 13
🚒 Update 2 – The Highlights at a Glance!With Update 2, things are getting even more varied at the fire station! Alongside numerous bug fixes and technical improvements, you can look forward to a new oil spill mission, revamped training exercises, Steam Workshop missions in your daily routine and many adjustments that make your everyday life as a firefighter even smoother.Changelog:Placement Test /...
Steam News · Aug 7
Hello everyone,our first update for Emergency Call - The Fire Fighting Simulation 3 is here! With Update 1, we’ve fixed numerous issues, made various improvements, and polished many areas of the game. Alongside technical optimizations and UI improvements, the update also includes new locations for certain incidents as well as improvements to the fire station, characters, and breathing apparatus tr...
Steam News · Aug 5
🚨 IT’S HERE! 🚒🔥Emergency Call 112 – The Firefighting Simulation 3 is now available in Early Access on Steam! 🎉We’re entering Early Access early by design because we want to develop Emergency Call 112 – The Firefighting Simulation 3 together with you from day one. Your feedback, ideas, and wishes will help us expand the simulation step by step and shape it in the direction our community wants. ❤️👨...
Steam News · Jul 29
Start your service with a German professional fire department and respond to emergencies in the areas of rescue, firefighting, recovery, and protection.Back at the station, training courses, exercises, and physical training await you, helping you prepare for the wide variety of challenges you may face in the field. Take on everyday tasks and experience life as a firefighter even between emergency ...
Steam News · Jul 8
We're excited to share our latest Developer Interview for Emergency Call - The Fire Fighting Simulation 3!!In this interview, the developer talks about the biggest improvements over the previous game, the transition to Unreal Engine, the realistic fire simulation, the new role system, the detailed fire station, and many more gameplay features.You'll also learn more about the game's development, th...
Steam News · Jul 7
In the poll on our Discord server asking which topic you'd like us to cover next in DevLog #5, there was one clear winner: What stage of development will the Early Access version be?What really excited us was the huge number of people who participated in the poll. With Early Access approaching, that's a great sign. A project like this only works with an active community—and we can't wait to get st...
Steam News · Jun 3
One of the core features of any firefighting simulation is, unsurprisingly, extinguishing fires. With that obvious realization in mind, fire behavior and firefighting mechanics became a top priority for us right from the pre-production phase. Drawing on our experience from previous titles, we defined the following requirements for our fire system:Objects should burn dynamically, from ignition all ...