Steam News · 2d
It's Finally Done!I still remember the first day I opened up this new tower defense project. I thought to myself...this is my first indie game, so I should keep the scope under control and try to finish it in a few months. A year at most!And, well...somehow it’s been almost 4 years now 😆.Thank you so much for supporting the game throughout Early Access!Especially those of you who have been here si...
Steam News · Sep 2
Yup, it's decided. The 1.0 update is coming on September 17!And... um......Yeah, actually, that's all I need to say here. I've got TONS of stuff that needs to be finished in the next two weeks, so I'll keep this short and get back to work. 😆By the way, the 1.0 version is currently in the testing phase. If you're interested in helping out with testing, feel free to join the Discord server to get ac...
Steam News · Jul 9
Hi everyone!Although we just talked about what's coming in 1.0 recently, it didn't really hit me until I started writing this announcement. Emberward's Early Access is really almost over! I've been trying really hard to get everything done lately...I'm even dreaming about designing new levels. Hopefully I can wrap up 1.0 soon so I can get back to working on the more fun stuff, like new towers and ...
Steam News · Jun 14
It's been almost 2 months since the last update!Recently I've been seeing more and more people ask when the next update is coming. (Someone even emailed me asking if I was sick) So I guess it's time to talk about what's coming in the 1.0 launch!When Early Access first started, my plan was pretty simple: just steadily finish all 4 regions, make all the towers and relics I had planned, fix the bugs,...
Steam News · Apr 16
New update!Another month just flew by!In this patch, there are some big changes to Endless Mode. Previously, Endless Mode had random anomaly effects to ramp up the difficulty, so you had to adjust your strategy, towers, and relics around them. But from player feedback, a lot of people mentioned that those restrictive effects didn't feel great to play with. So this time I decided to try a different...
Steam News · Mar 9
New Update!Not sure if you noticed, but this week is Steam's Tower Defense Fest! The event is meant to help people discover more tower defense games, but it got me thinking... if it's a tower defense fest, maybe I could make something that fits the tower defense theme?Then I remembered something I've seen quite a few times in the feedback form. Many players said that after playing Emberward, it re...
Steam News · Feb 12
New Update!Finally!! The feature that's been stressing me out the most is done!This update…I'd say about 90% of the time went into controller support. Since Emberward's demo launch, a lot of players have been asking about it. But if every time I add something new I also have to make sure controller support works perfectly, it would make development way more time-consuming and harder to iterate on ...
Steam News · Dec 18, 2025
New Update!2025 is almost over! ☃️ I was reading through some old patch notes yesterday and suddenly realized that around this time last year…I hadn't even started working on Sealed Citadel yet!? This whole year has felt like it flew by, but looking back at the logs, it's actually been pretty packed. All of a sudden, we've got the Sealed Citadel, Infernal Shards, a bunch of new characters, towers,...
Steam News · Nov 15, 2025
New Update!So…this update ended up being nothing like what I originally planned! °∀°I've always felt that Emberward has one big issue that's really hard to solve: whether you play Roguelite Mode or Endless Mode, a full run takes a loooong time to finish. But TD games are naturally time-consuming, and when you add maze-building on top of that, the thinking time makes the game even longer. It's kind...
Steam News · Oct 17, 2025
New Update!Another step towards 1.0! This update fixes several issues I've been wanting to solve for a long time.After finishing the achievement system, most of the major planned features are done. But since the game's been in development for over two years now (!!), some of the early designs don't quite fit anymore as things have evolved. So this update, besides adding more new stuff, also focuse...