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Steam News · 5d
To celebrate the reveal of Ember and Blade’s Early Access launch date, we’re hosting a giveaway!As we look forward to a new journey beginning on January 8, 2027, join the event for your chance to win!📅 Event periodOctober 16 to October 30, 2026🎉 PrizesSteam digital gift card (KRW 25,000) × 2 winnersSteam digital gift card (KRW 10,000) × 5 winnersWinners will be selected at random from eligible par...
Steam News · Oct 8
Hi everyone, Danny here.This patch gathers the quality-of-life feedback we've received since Demo 2.0. Ember and Blade throws a lot of monsters and effects at you at once, and many of you raised photosensitivity concerns. PhotosensitivityAdded an option to display Blessing effects with a halftone pattern.Added an option to tone down effects.You can adjust both on the settings screen shown before ...
Steam News · Sep 18
1. Improved Blessing VisualsBlessings from the five angels—Michael, Selaphiel, Uriel, Galiliel, and Remiel—now look and behave more distinctly by level and star rank. 3-star blessings have unique hit effects.Reworked projectile targeting and hit behavior, duration bonuses, Love Flare projectiles, and the Viral Toxicity ground field.Blessing effects now use a semi-transparent halftone treatment, wi...
Steam News · Sep 3
Participate in the Ember and Blade Demo 2.0 Survey and win a Steam Key for the Full Game!🎁 Event Rewards10 lucky winners will be selected to receive a Steam Key for the full game upon release!📌 How to Enter 1. Follow our official X (Twitter) account👉 2. Complete the survey (Make sure to include your X handle/ID!)👉 3. After completing ...
Steam News · Sep 3
Hello, this is the Ember and Blade development team. We’d like to inform you about an issue identified in Demo 2.0. Arcana: Vessel of Hoarding │ Max HP per Amber Dust Arcana: Money Is the Best Medicine │ HP restored per Amber Dust If the game exits abnormally (crashes or is force-closed) while you have either of these Arcana, then after restarting, the game will crash again immediately upon obta...
Steam News · Sep 3
Demo 2.0 Patch Notes 1. Action System Renewal Combo System Added : Different combos trigger depending on the sequence of light and heavy attacks. Each combo has unique animations and attack ranges, and can be used to interrupt elite enemies’ attacks. Stamina System Added : Dashing and heavy attacks now consume stamina. Consumption varies by combo type, and fully depleting stamina briefly puts you ...
Steam News · Sep 3
Introducing myself with Demo 2.0. Hello. I’m STEEL, Design Director on Ember and Blade. This is my first time greeting players directly through a Director’s Note. With Demo 2.0, we’ve reworked the game’s core, with a particular focus on the action systems. Rather than wrapping this up in a few lines of patch notes, I wanted to use this Director’s Note to explain directly what we changed and why, a...
Steam News · Aug 27
Hello, I’m Sean Jung, Art Director at Ember and Blade.It’s been a while since I last reached out! It feels like just yesterday I introduced myself in last year’s dev log, yet here we are, on the verge of launching Demo 2.0. A lot has happened both in and beyond the game since then, and the world we’re building has changed in many ways. In particular, for Demo 2.0 we focused on streamlining the pla...
Steam News · Aug 20
1 vs. 1,000: Achieving Technical Excellence Hi everyone, this is my first time writing to you. I’m Danny, the Technical Director of Ember & Blade. In this developer’s note, I’d like to share the technical challenges our small team tackled, and the engineering behind Ember & Blade’s massive 1 vs. 1,000 Musou-style combat. ──────────────────────1. Prototyping Before we officially started development...