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Steam News · Sep 26
Mostly fixed bugs basically ▪ Added something i can't say cuz it spoils the story but no one really cares about the story so when the master wizard dies the hay dummy npc takes his place in the main menu village and the pvp gamemodes ▪ Fixed the thing with the hay dummy added above cuz I've made it wrong ▪ Increased cage interact distance in the new specimen mission ▪ Fixed the random "1/n players...
Steam News · Sep 21
▪ Revived player has 50% health, if all team dies players get 100% health again ▪ 2 random encounters ▪ fixed mouse position height to be able to damage objects/entities which are not at the same Y coordonates as the player ▪ Fixed clicking on npc's when using abilities not triggering abilities ▪ 1 new mission ▪ 1 new boss ▪ Increased fire wizard dmg ▪ Explode meat effect for npc's, add all npcs t...
Steam News · Sep 9
1.7.3.4, the Hiroshima equivalent for bugs in Elementers. ▪ Fixed 1v1v1v1 breaking the center rock causing all players to get disconnected ▪ Chat menu would still work when dead, opening and closing it will give the dead player the ability to move around ▪ In some missions killing all the enemies from the next objective will make the mission impossible to be finished ▪ Fixed Barricaded villagers r...
Steam News · Sep 3
▪ Fixed game breaking error when a snowman gets killed
Steam News · Sep 3
▪ Fixed Spike object destroying projectiles before the projectile damaged the spike object ▪ Made the new boss push away dead players when it falls over ▪ Fixed Gather Crystals hard encounters activating on normal difficulty ▪ Fixed missing description on Gather Crystaks mission.
Steam News · Sep 1
▪ Fixed Bridge npc random encounter message sync
Steam News · Sep 1
▪ 4 Random encounters ▪ 1 new enemy, snowman ▪ 1 new mission, collect magic crystals ▪ 1 boss fight ▪ 1 new map ▪ Increased duel xp
Steam News · Aug 10
▪ Fixed tutorial stage not working ▪ Lowered enemies in the tutorial
Steam News · Aug 10
▪ Added the steam achievements unlock logic ▪ Added more achievements ▪ Added 8 random encounters ▪ Interacting with objects now stop abilities from executing ▪ 1 new mission on the new map maybe having to capture a turtle that uses earth armor ▪ 1 new map ▪ 1 new Enemy, a turtle that uses the earth armor ▪ Increase Dialogue npc Ui's size ▪ Add a sequence logic for unlocking missions, for example ...
Steam News · Jul 26
▪ Added 4 random encounters in the logger camp mission, 2 for the hard and 2 for the extreme difficulties ▪ Added 4 random encounters in the familiar grounds mission, 2 for the hard and 2 for the extreme difficulties ▪ Randomized match now restores the player loadout after the match ends. ▪ Health indicator on players doesn't hide anymore after being damaged ▪ Balanced the Assasin damage, lowered ...
Steam News · Jul 16
▪ Trigger zone for new npc doesn't triger dialogue on client ▪ Srv Change dialogue Id doesn't also recalculate the dialogue size ▪ won't click if pointer is on invisible Ui ▪ Fixed music fading in the wrong side tutorial ▪ Fixed using abilities when clicking UI ▪ No rnd events in vs aI? ▪ 1 new mission ▪ 1 new enemy Boomberry ▪ Make tutorial stage 2 spike path collider ignore raycasts ▪ kid npc so...
Steam News · Feb 8
Elementers 1.5.7 LIVE on the demo branch!Featuring a new VS AI gamemode where you play against a magically powered hay dummy, which can adapt to your skill level, slowly getting better or worse to always provide a challenge. Featuring 5 difficulties that are automatically adjusted based on how well you play.This Hay dummy also has no limits on what element to use, so he can randomly equip both ear...