

0 followers · 0 likes · 0 posts today
Steam News · 1d
Tiny update that includes the following fixes: - Fixed a bug where dashing above water through a scene transition the transition didn't load the next scene - Fixed a camera change on the beach that didn't trigger under specific circumstances
Steam News · Jul 15
Very small update fixing a single bug. Fixed an issue where the darkness wouldn't disappear when traversing a certain spot in the Academy basement from the opposite direction.
Steam News · Jul 13
Small update that includes the following fixes: - You could place a sliding pillar in a place blocking the exit in a cave in Draganeu - You could get the ethereal bestiary achievement without beating the living statue enemy - Rare bug where player could get stuck inside walls. To prevent this, we reinforced some walls in the Electric Temple miniboss and all the last temple's minibosses - You could...
Steam News · Jun 24
A very small update that includes the following fixes: - There were some pushable statues in the Nature Temple that could fail to reset properly when exiting the room - Some adjustments to Catalan texts
Steam News · Jun 2
Includes the following fixes: - Now you can't use the heavy ball while being frozen or while falling - The Earth Temple boss waits half a second after transforming so that a couple animations don't overlap - Worm enemy didn't always show the frozen layer when frozen - The boss in the Training Temple could not drain life properly under a certain situation - A spot in the beach you could rarely get ...
Steam News · May 30
Changes based on feedback: - Last temple miniboss and final boss stage now use electricity and ice much less frequently - Added a shortcut between the volcano village and the teleport, making the path to the upgrades shorter - Now the compass also show the completion percentage for each area Fixes: - Colossus enemy didn't chase player when frozen during the initial animation - Added a safety check...
Steam News · May 21
Includes the following fixes: - There was a spot in the snow caves where you could dash and get stuck - An elevable block could make the player stuck in the electric temple when doing a specific route - When setting the sfx volume to the minimum and returning to the menu, it reset to the max value - When placing ice and sliding towards Heart Containers, the heart container could be triggered multi...
Steam News · May 17
Includes the following changes: - A couple scene transitions in the overworld could be skipped - Adjustments to the Wind Temple Boss. Now the wind streams leave you more room to move and the dashing should feel more responsive - There was a room in the last temple where the player could get stuck, forcing to reset - When using RT on gamepads that have a digital instead of analog trigger, if presse...
Steam News · May 15
Last update introduced a bug related to items. When obtaining the first sword, it wasn't able to cut grass. When upgrading an armor, the armor value didn't apply. Both were fixed by reloading the game, but now it's not necessary.
Steam News · May 15
Includes the following changes: - Portals that go under walls now become red and blocked until they don't have walls above - There was a spot in the Earth Temple where you could jump to the lower floor and you shouldn't be able to - Changed the shape of a room in the Training Temple - The Wind Boss now stays vulnerable a bit more and the trigger for the dash to make it spin is a bit larger - Chang...