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Steam News · Aug 30
This is a smaller update than the last one, and includes a slew of feel and polish fixes, several straight from your reports, and a few from sharp eyes on the devlogs.Balance and feelPower-ups stick around longer now (15 to 20 seconds) and blink when they're about to disappear, both the pickup itself and its marker on the HUD. No more watching one vanish just as you fly over to grab it!Getting swa...
Steam News · Jun 24
This is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone who flagged it. Cloud saves and offline play Your best is always kept. Saves now merge instead of overwrite across PC and Steam Deck, the ga...
Steam News · Jun 6
When Electro Havoc launched into Early Access just over a year ago, it was one world, one enemy (affectionately known as The Shard), and a lot of experimentation. Launching a product from game jam prompt in mid-2023 to Early Access feedback in 2025 to now with a 1.0 Full Release has been a wild ride.Real life took the wheel for big chunks of the last year -- day job, family, the usual. Most of 1.0...
Steam News · May 24
Quick note for everyone playing or thinking about it:On Jun 8, 2026 to coincide with Steam's upcoming Bulletfest game sale, Electro Havoc leaves Early Access and 1.0 goes live. At that point the game will become a paid product on Steam. Until then, the Early Access build is still free. If you've been meaning to try it, this is the window.A few things worth knowing:If you already have Electro Havoc...
Steam News · May 2
Hello Electro Havoc community! It has been a while. Well, too long. Real life has taken hold but I have been slowly but surely making updates to the game to get it to a point where I'm comfortable exiting Early Access. I will post a more fulsome update soon on what's included in this, but I wanted to share this news as I have had to make some potentially breaking changes to the Stats and Achieveme...
Steam News · Apr 20, 2025
Small but important update today brought to my attention on our community forums by the first Steam player to beat the Early Access version of the game, 光咲凛音! Bug fixes: Wave 10 Complete achievement wasn't firing when Wave 10 was completed! Restart Game button wasn't enabled on Finish Game modal
Steam News · Apr 19, 2025
Bug fixes: Total enemies left would not always reset to the correct start-of-wave numbers after a player hit "Try Again" Player health bar HUD was out of sync with the player health value so the player could die when the HUD still showed there was 1 block of health left Fixed race condition where the last enemy death would sometimes count towards your score High score now correctly displays in gam...
Steam News · Apr 19, 2025
Annnd that's it, folks! WE ARE LIVE! You can now play Electro Havoc for free while it's on Steam Early Access. Big ❤️ to everyone who shared feedback over the last +2 yrs -- it has certainly come a long way. I'd also like to share a heartfelt thanks to those who give the game a shot and leave some constructive feedback on how I can continue to improve it over the next few months while working up t...
Steam News · Apr 8, 2025
It has been a long, and illustrious journey these last two years as I've chipped away at this game as a hobby in my spare time. These last two months have been even more fruitful as the Playtest feedback I've gathered across the Steam, Godot, Seattle Indies and more communities have helped shape the game into what it is. But,...
Steam News · Mar 22, 2025
A few days before the Game Developers Conference (GDC) in San Francisco, I updated the playtest build with a massive update thanks to all of your feedback. Here's a summary of the major changes: New features and game updates The aesthetic of the game incl. TileMap, space background, and ship have been overhauled Player's ship now pays homage to the Electro Havoc logo (though still in progress) inc...