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Steam News · Oct 9
A little bit later for the update this month! But we have some exciting things to show you and a few pieces of news to share!Follow Eldritch Empathy on Social MediaFirstly, you may have noticed that we've been sharing more on the Eldritch Empathy social media channels these past couple of weeks. Follow the accounts below to keep up to date with our progress and see some cool stuff from the game!Fo...
Steam News · Aug 28
This month we celebrated Switzerland's birthday! What better way to mark the occasion than with some Swiss mountains, a group of Zurich scientists and… eldritch horrors?Mountain Biome UpdateThis month we’ve worked on the mountain biome again - the second of three biomes in the game. In this graphic pass, we focused on adding polish and cleaning up any assets that weren’t up to snuff yet. Specifica...
Steam News · Aug 13
We are a little late this month but we're back with another update! This month you’ll meet one of three factions and we’ll give you a little look at how we handle map generation in our game - let’s get into it! Meet The BiddlesWe’d like to introduce you to the two English Hunters Lady Elspeth Biddle and Lord Reginald Biddle and their entourage. The two siblings are roaming the Swiss forests in sea...
Steam News · Jul 10
Surprise! We haven’t melted away in our hot European weather - but we’re close! So let’s get into it so we can crawl back in front of our fans 🫠How we choose and set-up storiesIn Eldritch Empathy you will encounter many weird and wonderful things outside the relative safety of your village. There’s a lot happening behind the scenes when picking the right narrative node on the map - how far along a...
Steam News · Jun 11
We're excited to announce that we've partnered with Team17 to publish our upcoming Lovecraftian rogue-lite, Eldritch Empathy!In Eldritch Empathy, you’ll use your research notes and tools to learn the language of the great beyond. Learn to understand the ancient horror that roams the earth– or kill its offspring, and face the consequences. What matters is that you act fast: if their influence is le...
Steam News · Jun 1
It’s time to talk about our new mechanics!! In this update we’ll show you how to communicate with the creatures and all the diagnostic tools as well ✨Let’s get into it~Breathing life into the villageThere’s a lot to do in a small community, so we put the villagers to work! You can see Livia do the washing, Margarethe knitting for the coming winter months and Heinrich is… well he’s fishing of cours...
Steam News · May 6
We could talk about the April weather, but there’s no time! Knowledge awaits!Meet the Luminous OneIt is time for you to finally meet the One who is responsible for all this mess. So, say hello to what some believe is “the thing that will kill us all”, some worship as the “Luminous One”, or - as we just like to call them - BB! Their new design reflects the narrative better and also feels a lot less...
Steam News · Apr 8
We’re having another asset heavy month this time as we build up systems for upgrades, narratives and combat. Let's get into it! Eike’s houseWelcome home! This is the place where our protagonist, Eike, starts their day. On the top floor, you’ll be able to upgrade your character and sort through your notebook. Downstairs scientist Ida - who set-up shop in your house temporarily - waits for your find...
Steam News · Feb 27
As the first sunny days of the year appear, so does our next update! This time we dug too deep, gave some old faces a new twist, and planned out more of our narrative mysteries.Mine EnvironmentLast update we showed you the top of our mountains - we’ve now moved deeper and find ourselves in an old and abandoned mine. This is our third environment, which you will see towards the end of our game wher...
Steam News · Feb 6
We have returned from our winter break and are coming back strong with some new mechanics and visual updates - so let’s get straight into it!Mountain EnvironmentThe second environment, up in the mountains, has received its first glow-up with more refined art assets and thought out colour scheme. This is only the first iteration so it still looks a bit empty but it’s a strong foundation for further...