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Steam News · Aug 29
Welcome everyone to the 14th development log for Ecliptica! Let’s break down what’s new.Atmosphere: Visual Changes and Dynamic CloudsWe have brand-new lighting, and you are immediately greeted by new dynamic clouds. They depend on your current altitude as well as the weather: it can be overcast, a thunderstorm, or clear skies.Gameplay: Squad SystemSo, what about gameplay?Yes, we have added a squad...
Steam News · May 22
ChangelogUI Improvements:Added quantity limit controls and tooltips to the product management interface.Added a button to delete old deployed locations.Gameplay Adjustments:Improved resource management and production cycle calculations.Enabled resident generation in new worlds.Optimized AI manager configurationOptimized AI worker trading behavior to better balance production and marketControl of t...
Steam News · May 13
ChangelogAI Logic Improvements"Freezing" Issue Fixed: AI-controlled characters no longer stop looking for work or earning money due to internal errors.Rational Trading: Improved selection of goods for exchange — the AI now avoids endless and unprofitable trading cycles.Profit Seeking: Characters have learned to leave low-paying jobs in time. They now periodically check the market to find more prof...
Steam News · May 9
ChangelogManager AI: Resolved an issue where the AI did not correctly handle production pauses.Stability: Fixed a crash occurring when managing a large number of colonists.
Steam News · May 8
Hello everyone!Work on Ecliptica continues! In this update, we will tell you about two new mechanics in the game, namely: dynamic quests and dialogues.Living World: Procedural Quest SystemOne of the main new features is the procedurally generated quest system. Now the game analyzes your current state, the position of your empire, and the needs of characters, creating relevant tasks in real-time.Ho...
Steam News · May 6
ChangelogUI Enhancements: Improved the clarity of resource requirements in the building menu to show exact totals.Gameplay Balancing: Adjusted the colonist arrival rate to ensure a smoother population growth experience.Visual Polish: Fixed rendering issues on several key buildings (Corp Building, Houses, Mining Facilities, and the Capital Tower) to ensure they appear correctly in all environments....
Steam News · Apr 29
Changelog 🚀 Gameplay & BalanceColonization System: Added static inflow of new colonists. Now your base population will replenish automatically at fixed time intervals.Economy & Needs: Increased the greed threshold of colonists. Settlers have become more demanding regarding conditions and resources, requiring more careful logistics planning. 💡 Visual FixesLighting: Minor fixes to night lighting. Vi...
Steam News · Apr 26
🛠 System Fixes & ImprovementsMining & CleaningFixed issues within the resource extraction and cleaning cycles.Optimized material processing to ensure consistent throughput without pipeline stalls.Working LogicResolved bugs in the task assignment system for personnel.Fixed an issue where workers would remain idle despite having pending tasks in the queue.ProductionFixed production line synchronizat...
Steam News · Apr 21
Fixed terrain clearing base: Resolved an issue where blueprints could freeze after the first edit.Improved Trading AI: The AI now performs a more detailed market analysis, eliminating errors that led to trading non-existent positions.Refined terrain leveling algorithm: Improved the precision and stability of the landscape leveling system.
Steam News · Apr 14
Changelog: Ecliptica PreDemo v1.4.83UI: Added status button in productions control page.Fixes: Added night lighting.Fixes: Fixed production balance (restart game required).