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Steam News · Jul 17
- Added missing entries in russian language - Small UI changes in the gallery
Steam News · Jul 10
BUILD 1.1 IS LIVEHello everyone.Build 1.1 has just been uploaded to the main Steam branch.No beta branch. No extra setup. No secret button hidden in the walls.Just launch the game and you are already playing the new version.This is a big one.THE GALLERY HAS OPENEDThe biggest addition in Build 1.1 is the new:Anomaly Gallery Story Level GalleryYou can now properly track the anomalies you have discov...
Steam News · Jun 11
Hello again, this time there is a patch fixing multiple bugs aswell as rework of death level 2. - Fixed a bug where after doing certain steps the doors with eyes would stay open when they should have been closed + added a failsafe- Fixed a bug where a „jumpscare from ceiling“ ocured after the players pressed the button.- Decreased the volume of buttons on codelock- ...
Steam News · Jun 10
Hello, due to shortage of time today I had to make a quick hotfix as there was an anomaly breaking bug. - For now, Levitating objects anomaly is disabled as it sometimes doesn´t reset items to their correct positions - Fixed an issue where the bear wouldn´t return to its original post in certain scenarios. TODO tommorow: - Fix certain collisions on active anomalies. - Hard rework of deathlevel 2 -...
Steam News · Jun 10
The game is finally out, hurrayy! First of all, thank you everyone for playing the game. If you´ve already played the game, I would greatly appreciate your feedback. - Was it clear to you how to play from start to finish? - Did the pacing feel right? - Was there any point where you felt stuck, frustrated, or unsure what to do next? - Did the game match what you expected from the store page? - Was ...
Steam News · Jun 9
Hey everyone! Small post release patch making some adjustment for better experienceLowered music volume on certain tracks in certain areasIncreased volume for SFX that are supposed to help you find anomalies that are hard to findImproved Decal anomaly as it seemed bit inconsistentRemoved bucket in backrooms... yeah RIP bucket
Steam News · Jun 9
This release also includes several important improvements and final changes made since the last patch:Reduced active in-game tick load by roughly 6x, improving CPU performance on weaker PCs.Greatly reduced map sizes across all levels. This should help weaker CPUs and slower drives load maps faster and more reliably. SSD drive is still highly reccomended!Improved map loading behavior, although I am...
Steam News · Jun 6
- Fixed a missing chase sequence in the anomaly where the eyes disappeared.- Increased the spawn chance of deadly anomalies.- Fixed an issue where players could clip through the map in the first death level.- Fixed incorrect poster placement.- Fixed random water puddles appearing in the demon realm.- Decreased enemy chase speed on the forest anomaly map.- Fixed an issue where movable objects did n...
Steam News · Jun 3
Hi everyone, Update 0.95 is here, and this is a big one. First of all: **the new trailer is now out!** The game will release in 6 days, on **June 9, 2026 at 10:00 GMT+2**. The game is currently being tested by more than 20 people, and so far there are no major known bugs left. A lot of the recent work has been focused on polishing the overall experience, improving readability, and making the game ...
Steam News · May 10
Game Echoes of Sin: Confusion is almost complete.We are at polishing phase right now.What has been done: - Rework of most of the anomalies and bug fixes- Balancing the audio as some parts were too loud while others too quiet- Added last hidden layer in the main level (that you can unlock based on your succesion rate in certain anomalies)- Added Demon realm (A walking simulator type anomaly)- Repla...