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Steam News · Aug 8
Doubled Vault Space from 48 to 96 slots
Steam News · Aug 7
The community wanted custom keybinds so they are here. Almost every keybind in the game can now be customized excluding the following:Controller looking and movement (These are hard bound to left-stick and right-stick)Pause buttonOf course this introduced endless binding options and I cant test them all, so if you come across any issues please report them so I can get them sorted out. This change ...
Steam News · Aug 1
Frame drops from quest progression should now be fixed Guardian Aegis shield now scales correctly and no longer takes up half your screen Fixed a bug where the shield would stay up if you open a UI panel while using it (walked slow after looting) Fixed Lightning balls audio Status modifiers on Axes are a little easier on the eyes
Steam News · Jul 24
Today was the day I was going to remove the demo in preparation for the full release. Instead I decided to rebuild it one last time to bring it closer in line with the release version of the game. This demo will stay up for the foreseeable future to help players decided whether or not my game is for them before buying the full game. With that being said, loot tables, available items, and quest hav...
Steam News · Jul 6
Now that we are closer to release, I've decided to rebuild the demo using a newer build of the game.The new demo now features:More enemy typesThe new weapon modifier system via The ForgeThe new elixir systemmore items and spellsover 20 new quest to sampletons of bug fixes and controller optimizationsNote: You still get to try 3 floors but now they are unlocked after completing the prior floor.
Steam News · Jun 27
Fixes:Fixed gaps occasionally generated in-between dungeon tilesAdded a replenishment area in the spawn area and at the dungeon entrance to top off your HPCorrected the issues with the Goblin Shiv (tier 2) so it works as designed nowAdded a couple new animal interactions (albeit they are a bit quiet at the moment)
Steam News · Jun 26
Fixes:Player hit indicators so its now more obvious when you are taking damage/downedBoss balancing (hopefully no more getting one shotted on floor 1)Added a couple seconds of invulnerability when you are revived so you aren't "dead in the water" if you die on spikesFixed NPC pricing issues (sorry no more infinite money from bartering, but there may be a hidden easter egg to help with that)Adjuste...