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Steam News · Jun 24
UI: -Added First-Time Player Tips -In Battle Mode, Ability Items Players Have Never Picked Up Will Now Give Tips on How to Use -ToolTips Text Adjusted to Improve Legibility System: -Failed Online Connections Send Player Back to Main Play Menu -Updated Online Battle Winner Calculation System -Sometimes Game Would Calculate Winners Too Soon Before Host Has Time to Decide Maps: Battle Mode Updated: -...
Steam News · Jun 19
Hello again, my Beetle Brethren. It has been almost a month since the game's release, and I've received some great feedback from players on ways to improve the game experience. Thank you all for your support!As promised, Version 0.1.8 comes with a bunch of new content! Let's break down the main stuff:We have 2 new Battle stages:Courtyard: This is the biggest stage yet, but its also comparatively l...
Steam News · Jun 19
System: -Added Item Spawn Zones -Previously Items Spawned Anywhere in Stage From Common Item Pool -Now Select Zones in Stage Will Spawn Items From a Pool Unique to its Zone -This is to Congregate Players In Large Stages to Contest Over Items -Improved AI Behavior When Stuck at Walls -Improved AI Ledge Avoidance When Not Targeting -Refactored Item Shooting System to Support New Shooting Items -Repl...
Steam News · Jun 10
System: -Refactored Settings UI To Be Supported in Main Menu Audio: -Lowered Volume of SFX From Far Away Beetles UI: -Player Nametags Now Display Item Count in Battle Mode Game End Screen (Or Place in Race Mode) -Added Settings Menu In Main Menu -Added Experimental "Reset Position" Button in Story Mode Settings Menu -Please Use this When Player Is Stuck For Any Reason Bug Fixes: -Game Settings Opt...
Steam News · Jun 6
System: -Adjusted Stream Map Terrain and Base Items -Increased Default Zoom Out Amount of Pond and Trunk Stages -Spectator View Auto-Switches to New Players After Previous Spectated Player is Knocked Out Bug Fixes: -Darkness Was Temporarily Disabled from Chapter 2 Dark Room -Beetle Animations Not As Expected in Battle End Scene -Creek End Camera Position is Off Map -Chapter 1 Kabuzuna Battle End C...
Steam News · Jun 5
Hey fellow dung beetles! First I wanted to thank everyone for your patience with Dung Battles's less-than-perfect launch. Just to give some background, Dung Battles wasn't originally planned with as much content as it has now. What started as a simple game jam idea sprouted in different directions as the 5-month-long jam continued. Add a minigame, a whole OTHER minigame, a story mode, rebuilding t...
Steam News · Jun 4
Mechanics: -Added Spectator Mode to Online Game Modes Where Players Can Be Knocked Out Or Finish Early -Shift Between Different Beetle POVs in Spectator Mode By Pressing Camera Pan Key (Default: Left Click) -Improved Movement Turning Angle While Drifting -Increased Camera Turning Speed While Drifting System: -Added Automatic Online Reconnect Backup -This Is Primarily to Help First-Time Online Conn...
Steam News · Jun 4
System: -Increased Minimum/Maximum Value for Camera Sensitivity (1-5) -> (0.1-10) -Adjusted Synchronizing of Online Battle Events -Adjusted AI Pathfinding System in Pit Stage To Improve Performance -Online Beetle Interpolation Adjusted For Smoother Gameplay -Adjusted Synchronizing of Online Level Loading UI: -Added Descriptive Text For Stage Previews in Battle Mode Stage Select -Added Hover Discla...
Steam News · Jun 1
System: -New Dialogue Speed Setting Added: -At Highest Setting, Dialogue Text Auto-Completes Story: -Adjusted Chapter 1 Forest Path Grotto Terrain to Minimize Chances of Players Getting Stuck UI: -Updated Logic for Dialogue Skipping Input Detection (Any Key Pressed) -Removed Camera Zoom When Opening Settings -Remnant of Previously Removed Ball-Size-Matching Settings Menu -Added "Skip Cutscene" But...
Steam News · Jun 1
(Quick Fix for Version 0.1.4) Mechanics: -When Item With Bouncy Effect Is Attached, Spin Charging/Dashing Will Cause No/Reduced Bounce Effects Respectively Story: -Minor Adjustments Made to Chapter 3 NPC Walking Paths Fixed Bugs: -When Level Selecting for Story Mode, Chapter 1 Forest Path Stuck on Black Screen -Beetle Model Position Is Incorrect When Starting Wasp Trail Level