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Steam News · 17h
Changes:ENEMIES:Added 3 new enemy types:Dasher periodically winds up, displays a red warning line, then rapidly dashes toward the player.Exploder chases the player, stops within range, grows/pulses during a wind-up, then explodes and damages the player and nearby enemies.Lurker hides and becomes untargetable, moves closer while invisible, then fades in, fires a projectile, and disappears again.Add...
Steam News · 1d
Changes: UI Graphics Change (Image to striped background) in scenes:Settings (collection)Credits (credits)Character Selection (freeplayCharSelector)UI Menu Redesign UI Scenes merged (3)Removed character unlock systemChanged Scroll Sensitivity for Skills Tab 1 -> 15Changed Bloom Calculation method in Enemy.csChanged Bloom Dirt Texture none -> JellyChanged Bloom Intensity 7 -> 5Changed Bloom Dirt Te...
Steam News · Aug 27
Changes: Reworked campfire prefab and configured settings Added Seed Generation to environment, 9 prefabs changed (Seed PRIVATE) Added Archives Section in Main Menu Added Archives Scene Removed Damage Rush Mode Section in Main Menu Realignment for Main Menu UI buttons Configured performance optimization Configured physics calculation Cleaned up internal folder(s)
Steam News · Jul 19
Changes: New formula for calculating effective damage New formula for calculating day night cycles Added Night Hunter upgrade to upgrade pool Added Freeze Chance upgrade to upgrade pool Added Freeze Chance upgrade to upgrade pool Changed upgrade list culmulative damage display text to Mint color Removed Miniboss 1 Removed Miniboss 2 Bug Fixes: Fixed bug where minibosses would be kicked outside of ...
Steam News · Jul 18
Changes: Rotating Bamboo Stick 30 -> Effective DamageKebab of Chaos 75 -> Mathf.Max(10, Crit Chance * 3)Boba Pearl Gun 40 -> Mathf.Max(10, Crit Chance * 3)Choco Stick Spear 100 -> Mathf.Max(10, Crit Chance * 3)Corn Kernel Volley 35 -> Mathf.Max(5, Base Damage * 0.5f)Fried Egg Bomb 120 -> Max HP * 5Carrot Spiral 20 -> Mathf.Max(5, Crit Chance * 0.8f)Wasabi Mine Field 60 -> Effective Damage * 3Sushi...
Steam News · Jul 12
Changes: Credits text scroll speed 30 -> 50Boss 1 spawn time -> 155tBoss 2 spawn time -> 300tBoss 3 spawn time -> 500tBoss 4 spawn time -> 700tGlass UI for Classic modeTemporarily disabled Damage Rush modeRain effect when raining (can be disabled if fancy visuals setting is off)4th Boss added "D.U.M.P.L +++"Glass UI:Refraction Strength (px) 0.3Dispersion Gain 0.6Glass Thickness (px) 90Reflection F...
Steam News · Jul 3
Rotating Bamboo Damage 3 -> 30 Rotating Bamboo Description changed Added Button Hover Effects to Character Play Buttons in Freeplay Character Selection Lowered Boss Fight Music Volume 0.5/1 -> 0.3/1 Added achievements: DAMAGE_100 — Ruinous: Have a base projectile damage of 100 in any run RANGE_100 — Farsight: Have a base projectile range of 100 in any run FIRERATE_HUNDRED — Brisk: Have a base fire...
Steam News · Jun 26
Changes: Added Double Rice Ball Speed upgrade to upgrade poolAdded Pierce Adds To Damage upgrade to upgrade poolAdded Half Damage Double Pierce upgrade to upgrade poolAdded Overflow Damage upgrade to upgrade poolAdded Combo Chain upgrade to upgrade poolAdded Hot Pot Bubble upgrade to upgrade poolAdded Wasabi Mine Field upgrade to upgrade poolAdded Sushi Roll Boomerang upgrade to upgrade poolAdded ...
Steam News · May 24
Changes: Main Menu Logo changed with glow effect Main Menu added disabled button for Multiplayer Mode Main Menu added "Game is still in Development" text Credits Text changed
Steam News · May 3
Changes: Baozi Max HP 20 -> 22 Mantou Max HP 12 -> 15 Pelmeni Max HP 8 -> 10 Camera Base Zoom 7.7 -> 10 Camera Max Zoom 10 -> 12 Heart Spawn Time start 80 seconds -> 40 seconds Dumpling Spawn Ring enemy count 15 -> 10 Added Spring Onion Variant Bug Fixes: Fixed Bug 2 Extra Campfires upgrade not supported in Damage Rush Mode Fixed Bug Able to Spawn Torches when game is paused