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Steam News · 2d
Fixed an issue where the Stand-In Doll did not activate correctly. Fixed an issue where the Completely Random mode was not being applied to the perils in the Infinite Labyrinth.
Steam News · 3d
Fixed an issue where stats would overflow. Updated card details in play logs to match those from the actual gameplay.
Steam News · 4d
Adjusted the system so that when different types of minecarts are played, the one that provides the greatest advantage is selected. Fixed an issue where the effects of Frenzy Feast could sometimes be applied within the card gallery accessed from the title screen. Changed the selection buttons in the card gallery to a toggle-style format.
Steam News · Oct 16
Fixed an issue where the BGM in the Vampire King’s Castle was not looping correctly. Fixed an issue where the effect of the "Madness Arrow Treasure Chest" differed from its description.
Steam News · Oct 14
Fixed an issue where "Robust Armor" did not negate Grimoires. Corrected the English and Chinese card text for "Terrifying Trap".
Steam News · Oct 13
Fixed an issue where item/skill scores would sometimes not be displayed on the results screen. Corrected an issue where the treasure chest's mimicry would sometimes be canceled even if you did not perform any actions to increase the Perception.
Steam News · Oct 11
Fixed an issue where the "Possession Curse" did not correctly reflect certain stat values.
Steam News · Oct 9
Modified the "Unidentified Tool" to allow checking the item level. Adjusted "Terrifying Trap" so that the detection value in the alert is hidden, and changed the increase rate to 20%. Revised the text for "Desert's Drop of Drink". Fixed an issue where the equipment check window would open repeatedly under certain conditions. Fixed an issue where cards added via the Frenzy Feast effect would appear...
Steam News · Oct 8
Fixed an issue where the initial value of the config was different from the originally expected value.
Steam News · Oct 4
Fixed an issue where Master Wine Tree rewards would become invalid under certain circumstances.
Steam News · Oct 2
Fixed an issue where the reduction in Network Drone hits was not accurately reflected in the Infinite Labyrinth. Fixed an issue where certain items failed to level up correctly (e.g., via "forwarding") during the "Desert's Drop of Drink" event. Changed the skill acquisition arrow to appear whenever a skill becomes available to acquire. Fixed an issue where hovering the cursor over an unacquired sk...
Steam News · Sep 28
Enhanced the stats of the Golden Apple and the Stone of Silence.Added tutorial arrows for skill acquisition.
Steam News · Sep 26
Hello! This is the development team for Drunken RogueːLita_drː.We have now officially implemented the "Frenzy Feast" feature into this build—a mechanic we had previously introduced in the Beta branch!Designed for Ex Dungeons, this feature allows you to select one of various additional elements to apply as you conquer the dungeon.As you progress through the game, it becomes possible to apply multip...
Steam News · Sep 23
Reduced the rate of increase in the detection value of terrifying traps (beta) Reduced the rate of increase in judgment value of Scorching Hell (beta) Cards whose level has increased in the ultra-danger zone will now lose instant activation and surprise attack (beta) Fixed an issue where behavior would be strange when right-clicking to cancel after displaying the game description at the top of cha...
Steam News · Sep 23
Hello everyone! This is the Drunken RogueːLita_drː development team.Our review has been approved, so we’ve implemented Steam Trading Cards!Collect them to get Steam emojis, profile backgrounds, and more!We’ve also included plenty of emojis.ːLita_drːːLita_crːːLita_yːːEndo_yːːdr_dogːːdr_hamːːdr_beerːːdr_potːWe hope you’ll give collecting them a try!ːdr_beerːːdr_beerːːdr_beerː
Steam News · Sep 22
Adjusted the effect that reduces maximum HP so that maximum HP does not drop to 0 or below.
Steam News · Sep 21
Fixed an issue where the Endo's Curse creation window would appear starting from the bottom row. Fixed an issue where the "Use All" toggle for items could not be selected using a controller. Added the item usage count to the confirmation window for using items of which multiple are held. Fixed an issue where incorrect card text was displayed in the play log.
Steam News · Sep 18
Fixed a freeze that occurred when defeated by an enemy that summons mechanical foes while the "Robot Paradise" effect was active in the Infinite Labyrinth (Beta). Fixed an issue where rewards from the Wine-Bearing Tree would disappear (Beta). Slightly lowered the Luck requirement for the Wine-Bearing Tree (Beta). Changed controls to allow increasing stats by long-pressing. Adjusted the effects and...
Steam News · Sep 18
Changed the system so that cards with the same name are registered to the gallery in a batch. Optimized processing when using a large number of items at once.
Steam News · Sep 17
Fixed an issue where the "Mad Banquet" explanation card image would remain on screen (beta). Changed "Dark Spirit" from an Instant Activation effect to a Surprise Attack effect and added a detection check (beta). Fixed an issue where rewards could become abnormal if a "Wine-Bearing Tree" appeared after a "Danger Zone" (beta). Fixed an issue where the game would freeze during the check for the "Gho...