

DreadMist 2026
0 followers · 0 likes · 0 posts today
Steam News · Oct 6
Chymistry skill and crafting, Last Demo Build
For what will likely be the final demo build, the Chymistry skill lets you step into the role of a medieval chemist. The new Chymistry Lab crafting station allows you to create chemicals that can be used to brew more powerful potions.
Steam News · Aug 22
Fishing Tackle and Bait system
A Fishing Tackle system that allows you to attach tackle, lures, and bait to fishing poles. Use those larvae and worms to catch more and bigger fish. Craft lures to up your fishing game.
Steam News · Jul 30
Alchemy System inspired by 'Elder Scrolls'
The game now has an Alchemy system that allows you to create potions by combining ingredients with shared alchemical effects. Alchemical effects can be discovered by crafting potions.
Steam News · Jul 2
NPC and Creature Fighting
Combat between NPCs, animals, and monsters was not implemented before because I was focusing on peacefully living inside the settlement. With build 79, NPCs will automatically attack non-prey animals and monsters that get near. Hostile animals and monsters will attack any NPCs they detect. What this means for gameplay is that the player can now lead hostile creatures into settlements to get the gu...
Steam News · Jun 15
Steam Next Fest Time
It has been around a year and 57 updates since I first put out a playable demo for Dreadmist. The demo has dramatically improved thanks to feedback, and if you were looking to give this a try again, now is a good time.
Steam News · May 4
Dwarf race playable and Racial Traits
There are now three playable races: Human, Elf, and Dwarf. Each race now has Racial Traits that they start with that change how they play.
Steam News · Apr 25
Full Save System Implemented
I stopped after implementing autosave and quick save, since I didn’t think a demo needed a full manual save/load system. As more people play and share feedback, I’ll be able to refine the game’s design and overall quality. A complete save/load system would be a significant quality-of-life improvement, especially for longer play sessions and experimentation.
Steam News · Apr 12
Road to Summer Next Fest
I am working to constantly fix bugs, add content, and features in preparation for the Steam Next Fest this summer. I have created a changelog discussion to keep track of demo updates.
Steam News · Mar 26
Map Updated - Destroyed Village
A new area of the map has been added, a destroyed village to loot, but at your own peril. Beware the undead and mutated abominations. Will you risk life and limb to see what treasures were left behind?
Steam News · Oct 12, 2025
Armor Update
For the last month, I implemented the mechanics and 105 armor items to allow the player to buy, craft, and wear armor. The armor skills are now working to increase the protection of armor based on armor weight classification. The previous update implemented the basic combat mechanics for humanoid characters versus animals, as well as 22 different species of animals that spawn into the world. Addit...