



Steam News · 1d
Hi everyone, it's BlackCheeze. It's been about two days since Steam Next Fest began. Thank you to everyone who has played DOSMIC and shared your thoughts. Watching your playthroughs and reactions has given me a fresh look at how DOSMIC's story and atmosphere come across. I've noticed a few things I'd like to refine, so today I'd like to briefly share the direction I have in mind. What I'd like to ...
Steam News · 3d
Hello, this is Black Cheeze.To mark the start of Steam Next Fest, I'm releasing the official version of the DOSMIC demo: v1.0. I couldn't have come this far without everyone who played the test builds and shared their feedback. Thank you, truly.▪ What is DOSMIC?DOSMIC is a puzzle platformer about a boy who makes his way alone through a strange, eerie world to find a girl. The demo is about 20 minu...
Steam News · Sep 27
Hello, this is Black Cheeze.Update v0.9 brings improvements to controls and audio, along with Steam Deck support.▪ Steam Deck SupportYou can now play the DOSMIC demo on Steam Deck. Join Nero on his journey, wherever you play.▪ Controls and UI ImprovementsAdded keyboard and mouse rebinding and improved navigation in menus and the pause screen.▪ Audio ImprovementsReduced volume differences between b...
Steam News · Apr 25
Hello, this is Black Cheeze.An update has been released alongside the DOSMIC teaser trailer.This v0.8 update introduces new puzzle content and improves controls.▪ Two New Puzzle Contents AddedWhile the full version will feature a variety of puzzle elements, the demo previously focused more on platforming. With these two newly added puzzles, we hope you can experience more varied and deeper gamepla...
Steam News · Feb 16
Hello, this is Black Cheeze, the developer of DOSMIC.I recently sat down for an in-depth interview regarding the game's development. While the original interview was conducted in Korean, I wanted to share the core essence of our conversation with our global community here on Steam.In this interview, I spoke openly about why I began creating DOSMIC, the challenges and thoughts that came up during d...
Steam News · Jan 17
👋 GreetingsHello. This is Black Cheeze, developer of DOSMIC.Thank you to everyone who played the demo and shared feedback after the v0.6 update.In this dev log, we’d like to briefly share the recent adjustments and our development plans for January–February.🔧 v0.6 Update SummaryFollowing the v0.6 update, we made several adjustments focused onstory delivery and tutorial readability.We refined the f...
Steam News · Jan 9
Hello, this is BlackCheeze. Thank you for your continued interest in DOSMIC in the new year.This v0.6 update focuses on improving tutorial clarity, visual density, readability,and overall control responsiveness.🎨 Visual & Presentation Improvements▪ Tutorial Image UpdateTutorial images have been updated so that controls and objectives are easier to understand intuitively.▪ Chapter 1 Camera Adjustme...
Steam News · Dec 22, 2025
🖐 First IntroductionHello, I am Black Cheeze, the solo developer behind DOSMIC.I am developing this project entirely on my own, handling everything from planning to implementation.I plan to continue creating dark adventure games that reflect ideas I personally want to explore and build.DOSMIC is the first step of that journey.DOSMIC was originally planned for release in March 2026.However, after r...
Steam News · Dec 1, 2025
Hello. Thank you for playing the DOSMIC demo and for your feedback. This update focuses on improving readability and visibility in Chapter 2, as well as gameplay difficulty adjustments.🌀 Gameplay Improvements• Chapter 2 Brightness AdjustmentsIssues where certain areas were overly dark and made navigation difficult have been improved. Readability has been significantly enhanced in key puzzle sectio...
Steam News · Oct 15, 2025
Hello everyone, Thank you so much for all the feedback since the demo release. This update focuses on balancing the early gameplay difficulty and enhancing environment settings.🌀 Gameplay ImprovementsAdjusted the overall difficulty of early sections based on player feedback.Added visual guidance to make unclear paths more intuitive.Expanded the range of the wind magic, making it easier to use.Twea...