

0 followers · 0 likes · 0 posts today
Steam News · 6d
Hello everyone,This month was spent working almost exclusively on more terrain features. Terrain will be a critical component of the game, not just for the game's planned terramorphing features, but also more generally for creating more intricate maps, with features like destructible bridges and narrow mountain passes. Because of this, one of the many things that needs to be done is creating a dyn...
Steam News · Jul 31
Hello everyone, July has mostly been marked by continuing to update the game's rendering engine and optimization work, as well as fixing a lot of broken features like netcode, which was previously largely neglected ever since DORF was forked from OpenRA years and years ago. There has also been much in the way of further planning out the story and campaign, and solidifying the unit and structure ro...
Steam News · Jun 1
Hello everyone,As stated last month, a major part of our current work is continuing to optimize the game, fix errors and trying to get the game running more smoothly. Much of this work has related to the major task of replacing the game's graphical API with Vulkan, which, while it would not provide immediate performance improvements, will allow us to implement optimizations once the entire framewo...
Steam News · May 1
Hello everyone, As stated last month, our work this month has largely been limited to trying to further optimize the game, as many of the more recent graphical features (such as lights and some of the added particle effects) have put more strain on the game's performance. One of the big ways we plan on doing this is replacing the existing graphics API (OpenGL, a graphics platform that dates back t...
Steam News · Apr 1
Hello everyone, While the few weeks leading up to the launch of the KS campaign was spent largely working on the campaign itself, we did manage to get a number of huge updates working just in time, and in some cases just days before the campaign launched. You probably noticed at least a few of these in the trailer, but some may have been more subtle. Firstly, while I had been expecting some of the...
Steam News · Mar 28
For those that haven't seen it yet, on March 17th our Kickstarter project went live. While we hit the initial funding goal on the very first day, and have hit several of the stretch goals in the interim, there are still 18 days remaining to help fund the project even further and help us reach other stretch goals. Some of these goals include adding a dynamic campaign system, hiring additional talen...
Steam News · Mar 20
Am I in love? I think I am. D.O.R.F. Real-Time Strategic Conflict is an upcoming retro-infused RTS game that looks absolutely incredible. Read the full article here:
Steam News · Jan 31
Steam News · Dec 23, 2025
One of D.O.R.F.'s major design goals is the inclusion of a functional and fun naval combat system. In addition to your expected ground and air forces, we want to ensure that water in the game isn't limited to just being an obstacle for your conventional land forces, and actually is a battlefield all of its own. Not only will you be able to command powerful naval forces, but these will be able to i...
Steam News · Aug 12, 2023
So far, D.O.R.F. uses 2D sprites as in most classic RTS games, with models created from 3D renders taken from different angles to give the illusion of 3D dimensional movement. This currently forces us to use baked-in lighting, with all objects and their cast ...