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Steam News · Aug 28
The dungeon is quiet. Almost too quiet.You carefully make your way through the corridors, watching the enemies patrol their territory. You wait for the right moment to move, trying to stay out of sight. Then you step on a pile of Coins.Clink.It may seem like a small sound, but in Don't Wake the Beast, even the smallest noise can change what happens next. Sound Can Give You AwayNoise is an importan...
Steam News · Aug 14
One of our main goals with Don’t Wake the Beast was simple: no two dungeon runs should ever feel the same.That’s why the dungeon is built around layered randomization - both on a large structural level and in small details you notice while exploring. Big Changes: Dungeon LayoutEach expedition generates a new dungeon structure. This includes:Room and corridor placementSecret passagesRoom types and ...
Steam News · Jul 24
When we started working on the dungeons in Don’t Wake the Beast, one of the first things we had to figure out was how the whole floor should feel from start to finish.Every room has its own purpose. Sometimes it introduces a small idea, sometimes it tests your movement, sometimes it asks you to sneak carefully past danger, and sometimes it simply gives you a moment to breathe before the next chall...
Steam News · Jul 14
Hey there, fellow thrill-seekers!Looks like it's time to pack the grappling hook once again. We're incredibly excited to share that Don't Wake The Beast has been selected for the PAX Rising Showcase at PAX West 2026!PAX Rising Showcase highlights a hand-picked selection of upcoming indie games, and we're honored to be part of this year's lineup. It's an amazing opportunity to introduce even more p...
Steam News · Jul 3
One of the core ideas behind Don't Wake the Beast is that not every reward should be easy to get. As you explore the dungeon, you'll occasionally discover optional side paths leading to special rooms. The important word here is optional. You can ignore them completely and continue toward the Vault. But if you're willing to take a risk, these rooms may offer powerful rewards, rare collectibles, or ...
Steam News · May 18
In Don't Wake the Beast, exploring the dungeons isn’t just about surviving - it’s about discovering the little secrets hidden in every corner. Here’s a peek at what you’ll get to uncover:Collectibles with a TwistEach biome is packed with 10 unique collectibles, and finding them won’t always be straightforward. Sometimes you’ll need to take down a specific type of enemy, other times you’ll have to ...
Steam News · Dec 19, 2025
Dears,The Vault is the final destination of every expedition in Don’t Wake the Beast. It sits at the end of the 3rd Floor of the Dungeon, guarded by piles of treasure, shimmering coins, ancient artifacts… and one very unpleasant surprise:A Sleeping Beast. This room is designed as the climax of your run - unless you choose to leave earlier through one of the Dungeon Exits. Once you step inside the ...
Steam News · Nov 18, 2025
We’re excited to share that our team will be attending WePlay Expo 2025 for the very first time. From November 22–24, you’ll find us on the show floor in Shanghai, presenting our upcoming titles to players, creators, media, and partners from across Asia.Our base of operations will be Booth B12, where we’ll be showcasing three games that highlight what we’ve been building this year:🎮 Order Automati...
Steam News · Nov 1, 2025
Every adventure starts with a story, a drink, and a plan. In Don’t Wake The Beast, the Tavern is more than a cozy refuge - it’s your central hub, where heroes prepare for their next descent into the dark Dungeons below.The Tavern as a HubAfter each expedition, you return to the Tavern - a warm, noisy place filled with familiar faces and the smell of adventure. This is where you regroup, trade your...
Steam News · Oct 17, 2025
Every thief needs a reliable tool - and in Don’t Wake the Beast, that tool is the Grappling Hook.It’s not just a way to move around. It’s your lifeline, your weapon, your key to survival… and sometimes, your biggest mistake. ⚙️ A Tool for Every SituationThe Grappling Hook is the heart of our gameplay loop. You’ll use it to:Pull yourself toward walls and ceilings to sneak past guards or reach secre...