

Steam News · 4d
- Changed Auto Attack to manual attack, renamed to "Attack" - New animations for Brace (Defensive Stance) - New Block sounds - Added Mark and Attack displays to the HUD - Added a 3 second cooldown to Mark - Fixed Holy Ground clipping with terrain
Steam News · Sep 26
- Changed camera behavior when static - the camera now pans around the player instead of affecting player rotation. Camera behavior when moving unchanged - Increased the compliment voiceline cooldown to 60 seconds - Added a glow to the cursor for better cursor visibility - Added a crosshair to the targeting system for better action target aiming - Added an option to opt-in to an easier experience ...
Steam News · Sep 14
Hi Tanks!The first major update of Early Access is officially out.I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible.Waiting for you in the Discord or in the Steam forum!Patch Notes:New Threat SystemNew threat system. A threat table now driv...
Steam News · Sep 11
Hi Tanks!The playtest is finished, thank you to everyone that played and gave feedback.If you haven't yet, please Submit feedback through this form, it helps a ton.Stay tuned, more news coming!
Steam News · Aug 22
Hi Tanks!The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access"Submit feedback through this form, it helps a ton!Patch Notes:New Threat SystemNew threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirelyCompanions also generate thre...
Steam News · Jul 23
Hello Tanks!The first Early Access Major Update is finally coming together and will be ready for public playtesting starting August 22.Your role in the playtest is critical for the game's success, as this one changes core systems and overall pacing, so please consider participating!Sign up to the playtest:
Steam News · Jun 21
Hi tanks!This month was focused on polishing the existing experience, tackling onboarding processes and also designing new abilities, shields and builds.I hope to get this into a playtest version and share the latest build with you soon.Work started to increase the party sizeThe new design will contain a primary and secondary companion, for a total team size of 3.The primary companion will keep th...
Steam News · May 28
Hey everyone,Don’t Lose Aggro will be part of the Insider Gaming Showcase, and I wanted to take a moment to say thank you.This game started from something very personal to me.I grew up spending countless hours tanking in games like World of Warcraft and other MMOs. I loved the pressure of protecting the team, interrupting enemies at the right moment and being a massive pain for my healers to heal ...
Steam News · May 15
Hey Tanks!It's been a month since Early Access released!I have been trying to smooth out the experience and fix as many bugs as I can in the first few weeks of release, but now it's time to hunker down and focus on adding more content.I will try to write up a devlog every month with a recap and show some progress on the game.As always, if you want more frequent updates and join the discord!So, how...
Steam News · May 1
- Pull is now a hold-to-aim area ability. "Pulls up to 20 enemies towards the target area" - Ground Slam is now fully aimable, with a minimum range of the leap distance - Added Cloud Save for multi-device synchronization - Judgment now unlocks at level 2 - Added the spellbook menu to the Academy interactions, viewable from the cathedral seat - Improved how companions maintain distance from the pla...