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Steam News · Jun 19
New FeaturesAdded a resource refund when destroying structures in Build Mode. BalancingNothing this week Bug fixesRemoved the ability to inspect and modify an Orc's equipment during raids, as it could lead to exploits and soft locks.Fixed a visual issue causing characters to turn white after resisting a hit.Fixed (for real this time!) an issue where music tracks could play twice after switching fo...
Steam News · Jun 15
Steam Next Fest has started! In case you’ve missed it, here’s all the new content we’ve brought to our updated demo.Everything new in this updatetldr: here’s the patch noteFirst things first: if you’ve already played our demo, you’ll definitely want to return and lead the Orc clan once again! We’ve added and changed so much that we had no choice but to wipe all save files, as they’re no longer com...
Steam News · Jun 11
New FeaturesDemo achievements for you to show off!Options menu to play the game in 480p BalancingAdded a Goodwill cost to some equipmentIncreased the chance of receiving resources when sparing enemiesRemoved single-enemy waves from medium and harder encountersBerserk Orcs can now target anything, not just enemies Bug fixesFixed an issue where quest entries were not marked as completed when leaving...
Steam News · Jun 6
In case you missed IGN Live, Don’t Kill Them All is officially coming to Early Access this Fall 2026! Here's our new trailer!Since our successful Kickstarter campaign in 2024, Don’t Kill Them All has grown from a small idea into a promising game, already played by more than 15,000 players through our Early Demo. A huge thank you to everyone who has been part of the adventure so far.To celebrate, w...
Steam News · Jun 6
New FeaturesBuild Mode is here, with plenty of ways to make the Orc camp your ownAn interactive world map to choose your next raid locationA complete quest overhaul to introduce the story and game mechanicsCapture your foes and haul them back to camp with the new prisoner systemOrcs will now naturally engage in activities on their own over timeOrcs can now develop passions!Experience the beginning...
Steam News · May 29
Hey Warchiefs! We’ve been busy at work improving the game with all your feedback from playing our Early Demo. Thanks! If you haven't had the time yet, we suggest you wait a little bit longer, because here’s a big announcement.Steam Next FestWe’re excited to announce that Don’t Kill Them All will officially be part of the next Steam Next Fest, beginning June 15th!To celebrate, a massive demo update...
Steam News · Mar 6
New FeaturesStatuses are now stackable.The game is now localized in Russian! | Теперь игра переведена на русский язык!Skipping dialogue now completes the current line instead of instantly jumping to the next text.Pushing or pulling actions now visually rake the soil. BalancingNothing, the game is perfect this week (tag @daniel on Discord and say: good job, Dannyboy!). Bug fixesTentatively fixed an...
Steam News · Feb 26
New FeaturesThree new Orc bark voice-overs, including when shouting “KILL THEM ALL!”Confirmation window when starting a new game if a save file already exists60 FPS cap added to help protect your graphics cardNew animation for tamed baby boarsAdded missing throwing and jumping sounds for Orcs BalancingOrcs now start the first encounter with bone axes and spears, giving players the chance to discov...
Steam News · Feb 21
Developer Frank here,We’ve reached a stage in Don’t Kill Them All’s development where we’re eager to see how players respond to what we’ve crafted. So we’re going for it! We’re releasing a free demo today for you to enjoy! Curious to know what it’s about? Our newly revamped Don’t Kill Them All Steam page will tell you everything!Don’t Kill Them AllDon't Kill Them All is a turn-based strategy game ...
Steam News · Sep 24, 2025
The art direction is an evolving vision. As we continued to refine the core mechanics, the visuals naturally evolved to better represent the spirit of mindful strategy and Orcish charm. With each milestone, the art becomes a closer reflection of the game’s essence. Let’s start with the improvements we’ve made to the game’s overall visual identity! Visual IdentityEven though we liked the direction ...