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Steam News · Aug 20
Dominocalypse clearly takes some inspiration from Balatro and many other score-chasing roguelikes, but the dominoes spin is pretty darn clever. Read the full article here:
Steam News · Aug 16
Fixed extra .05 mult granted by pip core upgrades.
Steam News · Aug 15
Fixed bug with herald and special tiles like wilds or bonus pillars
Steam News · Aug 14
At launch on Windows, the game window is resized so that title bar and border fit on screen, allowing you to resize the game window
Steam News · Aug 14
Fixed difficulty selection getting stuck when changing between loadouts Fixed issue where UI could show you as having met the round score, but victory did not occur (due to rounding in the UI). Scroll wheel now scrolls in the glossary
Steam News · Aug 14
Fixed issue with continuing a game that was saved at the shop not allowing keyboard or controllers to select all items Fixed issue with controllers (especially PS4 dualshock) Fixed issue where remap controls did not work at all
Steam News · Aug 14
Fixes a bug that can cause the shop not to load.
Steam News · Aug 13
Goodness golly, it's finally real! Welcome to Dominocalypse! Trevor's power went out, and he probably wrote something for this, but isn't able to post it, so I'm posting instead... Thanks, "The Team"
Steam News · Aug 10
Hey Friends,There's been a slight delay of Dominocalypse's release as we await the final approval of our build from Steam. We're unsure exactly when it will actually go up for sale and we're almost literally on the edge of our seats waiting, as we know all of you are!We'll let you know the moment we know more. Thanks so much for your patience, and we can't wait for you to play the full game!-Trevo...
Steam News · Jul 3
G'mornin friends, enemies, and Boot Wizards alike!A couple very big nuggets for you today. First, the "bad news" (though we don't really see it that way):We've made the tough call to push back the release date to an indefinite date in August. There's been so much amazing feedback, both positive and negative, that's given us much deeper insight into what works and what doesn't in Dominocalypse, and...