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Steam News · Jul 3
After spending some time reading your feedback on the Roguelike update (Ascension), I’ve decided to remove the Steam achievements that were added with it.The intention behind this update was to add optional content and increase the overall value of the game. The Roguelike Mode was meant as an additional way to play, and the achievements were introduced to complement that experience.The response to...
Steam News · Jun 25
Version 1.1.2LocalizationAdded Danish localizationAdded Swedish localizationAdded Dutch localizationGameplayBack To Full (Roguelike Mode) now requires Safety Bubble as a prerequisiteLeaderboard Notice (Ascension)Some leaderboard times may appear unusually fast due to some upgrades issues in version 1.0.These issues have been addressed in previous updates, and future runs should now reflect more ac...
Steam News · Jun 10
Main ModeStage 3 became significantly harder to complete after the Roguelike Mode changes. This issue has now been addressed.Stage 3 basic parasite movement speed has been reduced back to its intended value.Fixed a bug where a Swarm sound would be triggered when starting a run or upon entering the Upgrades menu.Roguelike ModeFixed the missing Fragile Veins upgrade. You can now complete the Full Ge...
Steam News · Jun 6
First Major Content UpdateThree weeks after launch, we're releasing the first major content update.Our focus since release has been simple: expand the game with new ways to play while continuing to improve the overall experience based on your feedback.Today, we're introducing a brand-new Roguelike Mode, a rework of Stage 4's Gate mechanic, 12 new achievements, gameplay improvements, and more.New G...
Steam News · May 16
Hey everyone,It’s been 2 days since launch, and the support for DO NOT FEED THE VIRUS has honestly been amazing. Thank you to everyone playing, streaming, sharing clips, reporting bugs, and leaving reviews.We’ve also seen the feedback about the game length and amount of content. Well, we hear you, and we’re already working on it.We’re now preparing a big update focused on replayability.The first b...
Steam News · May 14
After months of development, balancing, polishing, and bug fixing… here it is!!What the game contains:5 unique stages (demo was the first one)165+ upgradesAllied units to develop your colonyNew mechanics every stage23 Steam achievementsOur goal with DO NOT FEED THE VIRUS was to create a short incremental game that respects your time. We wanted progression to feel fast, satisfying, and constantly r...
Steam News · May 11
We’re getting very close now!It’s been incredible seeing so many YouTubers play the game already, including RCE, Blitz, Idle Cub, GrayStillPlays, and ImCade. Watching people experience the game for the first time has honestly felt surreal for our tiny 2-person studio.Here are a few videos below (demo & full game)👇Good news, we also wanted to mention that the game is currently playable on Steam Dec...
Steam News · May 1
Only 2 weeks before the release of DO NOT FEED THE VIRUS!! (Reminder: May 14th)We can't wait to show you the full game we've been cooking.We're now adjusting the final details, fixing minor things, and making sure you have a flawless experience at launch. Again, a big THANK YOU to our playtesters that made this game easier to develop and balance.Btw, we also went back and fully redrew the main ill...
Steam News · Apr 20
DO NOT FEED THE VIRUS launches on May 14.Grow, evolve, and lose control of a rapidly expanding system of units and chain reactions.The full version introduces deeper progression, new mechanics, and more ways to expand the virus.The game offers around 3–4 hours of gameplay, 150+ upgrades and includes 23 achievements to complete.At launch, the game will support the following languages:EnglishFrenchG...
Steam News · Mar 13
Playtest registrations are now open!First, a big thank you to everyone who tried the demo during Steam Next Fest. Seeing so many players jump in and enjoy Do Not Feed the Virus has been incredibly motivating.We’re currently hard at work finishing the full game, and in a few weeks we’ll start a playtest that will include the entire game. If you’d like to be part of it, you can now request access to...