Steam News · Oct 13, 2025
First of all, apologies for not posting an update for the past three weeks!I poured nearly all my energy into development to catch up with the Steam Next Fest deadline.There’s still a lot to refine, but I believe the most essential parts are finally in place — and hopefully, the effort shows.Anyway, have fun playing! 🃏 Card AdjustmentsHealing → 1 cost, restore 4 HPPeacemaker → 1 cost, lose 20 HP, ...
Steam News · Sep 21, 2025
It’s been a while since I last wrote an update log—I’ve quietly pushed some changes behind the scenes. But that’s not really fair to everyone, so here we go.🧟 FractureA large batch of new cards has been added. Some still don’t have their final artwork yet, but I wanted to let everyone try them out.Many of these cards focus on synergy and combo mechanics, which should help address some of the clunk...
Steam News · Sep 10, 2025
⚔️ Evasion Mechanic ReworkThe previous Evasion system had some depth, but the concept of Agility often caused confusion. This time I’ve reworked evasion once again, making it easier to understand while keeping its unique depth:Evasion: When attacked, reduce final damage by the number of Evasion stacks, then halve the Evasion stacks.🃏 Evasion-Related Card ReworksRoll and Evade: Discard 1 card, gain...
Steam News · Aug 28, 2025
🌟 New Class: FractureThe initial version of Fracture is here!Currently, he comes with 45 cards. While the number isn’t huge, it’s already enough to test his core mechanics. (In fact, I still have many ideas that didn’t make it in yet!)Balancing such a unique mechanic as the Splitters is an extraordinary challenge, so I’ll be keeping a close eye on feedback and making adjustments as needed.I can’t ...
Steam News · Jul 26, 2025
🎞️ Monster Animation EnhancementsPolished monster attack and skill animations.Though limited in resources, I’ve done best to make them more fluid and impactful.🖼️ Card Art UpdatesThe following cards have finally received their proper illustrations (goodbye placeholder art!):Major HealFocusDivine Sin📜 Event Option DetailsWhen hovering over event options,you’ll now see a tooltip preview of rewards,i...
Steam News · Jul 22, 2025
New Hero Progression System — Resolve Level Unlocked!🧠 Earn Echoes to Unlock CardsAt the end of each run, the Echoes of Memory you collect will now also contribute to increasing the Resolve Level of the hero you played.🔓 Leveling up Resolve unlocks new cards for that hero.We’ve chosen to lock certain cards early on — not to restrict player freedom, but to offer gentle progression and onboarding.So...
Steam News · Jul 19, 2025
🧩 Echoes of Memory Are Now Collectible! After each run — whether you win or lose — you’ll now earn Echoes of Memory based on your performance.🏛️ The Memory Palace Is Now Open! Before starting a new run, you can spend your echoes to redeem one of several randomly offered rewards.Each run presents 4 random reward optionsAfter redeeming one, the cost of the remaining rewards increasesUnspent echoes w...
Steam News · Jul 16, 2025
🎭 3 New Random Events Added per Region — the “Enigma”A new type of encounter is now available: EnigmaEach map region now features 3 unique Enigma events for you to discoverThese events offer a chance for incredible rewards…Or perhaps just a beautifully wrapped trap 🎁
Steam News · Jul 8, 2025
Welcome back! This time, the main highlight of the update is the Monster Reinforcement Mechanic, which brings a new layer of strategic tension to every battle. Or perhaps more accurately — this is the final piece of the game’s core combat system.👹 Monster Reinforcement MechanicIn addition to the monsters present at the start of a battle, there is now a reinforcement queue — with one new monster en...
Steam News · Jun 25, 2025
Welcome back! This update introduces a bold gameplay change: a complete rework of the card draw system.🔄 A Brand-New Draw MechanicThe draw pile is now divided into 4 separate piles based on card types:RitualAttackSkillAbilityWhenever you draw a card, you can freely choose which pile to draw from, one card at a time. If a pile runs empty, a reshuffle button will appear below it — though reshuffling...