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Steam News · May 28
Hi everyone, Today, we want to share an update regarding Directorate Novitiate. While this was not an easy decision, development on the project has now ended, and the game will be delisted from Steam on June 1st 2026. We want to take this opportunity to thank everyone who supported us, from our initial announcement through to today. It has meant a great deal to everyone involved. Thank you again.
Steam News · Oct 3, 2025
Demo Update 02 - October 3, 2025Fixed missing audio in first boss fight introAdded missing audio from first boss fightAdjusted first boss projectile speed and delay of magic strikeAdded missing audio to playing Cursed Video TapeAdded missing end screen audio and musicUpdated tutorial textFixed missing audio near crate cornerAdded missing SFX audio in an ending choiceMissing game icon replacedGame ...
Steam News · Oct 3, 2025
Welcome to the Fold.The Directorate: Novitiate demo is live on Steam — and our players are already knee-deep in blood, magic, broken memories, and Syndicate warfare.Since launch, you’ve: • Crushed Syndicate enemies with killer Gun Katas • Built custom loadouts combining spells, guns, artifacts, and Axioms • Debated your impact on the Syndicate war to comeKeep sharing your theories, feedback, an...
Steam News · Oct 2, 2025
Demo Update 01 - October 2, 2025 Removed forced slow walk area in the corner of the crate roomIncreased cooldown on first boss magic strikes by 0.3 secondsReduced the delay on first boss waiting before leap attackIncreased damage inflicted by Huskrook PuppetsChanged icon color of Axiom of Lunacy from pink to yellow for ease of selectionMoved meat grinder in final fight room to avoid trapping playe...
Steam News · Jul 21, 2025
Hey everyone, I thought I’d give you an inside view into what the Narrative Department does at Nesting. There’s not a lot of knowledge of what we do – a lot of people outside games think we’re simply “writers”, but it’s a lot more complicated than that. Sure, we write the game – but we design the players’ experience through the environment, lore, characters, interactions, and more. This means we ...
Steam News · Jun 10, 2025
Hey everyone,It’s been a while. We’ve been quiet because we’ve been hard at work building a demo we think you’ll enjoy.In the meantime, here’s a look at what we’re doing with NPC characters. These shots show clothing for our generic male models. Female characters aren’t ready yet, and we’ve only added one face so far, so yes, everyone’s a clone for now. That’ll change soon.We’ve put a lot of work ...
Steam News · Apr 2, 2025
Hi All, Seb here with another dev diary! We’ve been deep in production, getting the game ready for our upcoming early access launch. No, we haven’t locked in a date yet, but it’s coming soon! One of the perks of being a tiny (micro?) team is that we can move fast and add cool stuff whenever the game feels like it needs it. No endless meetings or having to defend every decision. We just build what ...
Steam News · Mar 13, 2025
Who is Kana Luna aka Mercury? Kana was a student at UCLA, trying to figure out what she wanted to do with her life. She studied criminology… She was supposed to be a cop, just like her mom. Following in her footsteps wasn’t as easy as she thought. While in school, Kana struggled with visions, leading her to drop out. Her stud...
Steam News · Feb 28, 2025
Great news! We ran our first tests on Directorate Novitiate running on the Steam Deck yesterday, and the results were amazing! The game runs smoothly, the visuals hold up beautifully, and the controls feel right at home on the handheld. Our team did an amazing job optimizing the game during development, and that effort is really paying off. Thanks to their hard work, bringing it to handheld feels ...
Steam News · Feb 20, 2025
It’s been another busy week at Nesting Games as we keep working hard on the game, and we’ve got some updates to share! Miranda Pellegrino, our fearless narrative designer, sat down with Gaming.net for an interview to share new details about the story. We also traveled to Toronto for the Canadian Game Awards, where we showcased our preview trailer. As developers, we rarely get to see audience react...