

Steam News · Sep 28
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Steam News · Sep 20
Hey everyone!We have some great news to share today. We want as many players as possible to experience the game seamlessly, which is why we’ve just added support for 12 new languages!Newly Supported Languages:Turkish 🇹🇷German 🇩🇪Simplified Chinese 🇨🇳Italian 🇮🇹French 🇫🇷Japanese 🇯🇵Polish 🇵🇱Korean 🇰🇷Portuguese (Brazil) 🇧🇷Russian 🇷🇺Spanish 🇪🇸Ukrainian 🇺🇦( more languages will be on the way in future upd...
Steam News · Sep 17
Hello everyone, Dimenshot demo will not be available starting on the game's release date. We previously shared that our launch was moving to October 2nd. However, with the massive Autumn Sale kicking off on that exact day, we had to make a tough strategic call. Launching during a platform-wide sale means competing with thousands of discounted titles, and we want to ensure the game gets the spotlig...
Steam News · Sep 14
Hey everyone, Our release date is officially October 2nd. To be totally honest with you, running a small indie team means handling a bunch of boring behind the scenes paperwork and admin stuff on top of making the game, which ate into our schedule a bit. The great news is that the game itself is pretty much done! All the voice acting, core content, and details are completely in place. This extra w...
Steam News · Sep 9
The game size has been reduced from 870 MB to 280 MB Text errors in the lore panel have been fixed The issue of starting the game unarmed has been fixed; a weapon pickup location has been added to the first-level entrance
Steam News · Sep 5
Hey guys, we’ve got something to tell you! We’ve basically rebuilt the core systems of the game from the ground up. We read everything you guys write in the Steam reviews, and we’re constantly working on the game based on your feedback.For the new demo:No more slippery movement. Movement should feel much more responsive now.Weapons are now fully consistent and use a rail-based firing system to mak...
Steam News · Aug 21
First of all, thank you so much for supporting Dimenshot! We’ve hit 10,000 wishlists, and this milestone truly means the world to us.We also have some great news: Early Access is largely complete! Right now, we’re mainly focused on implementing the voice acting and squashing a few minor bugs.A huge shoutout to JONIGHT, who took charge of the game's soundtrack- he did an incredible job, and we’re c...
Steam News · Jul 5
Hello guys! It has been a while since our last update. We’ve realized that a weekly devlog format isn’t sustainable given our intense development schedule. Moving forward, we will be sharing comprehensive updates every 3-4 weeks to keep you in the loop on our progress and future plans. Current Development StatusMedieval Levels: Progress is moving at full speed.Noir: Final play-testing is underway....
Steam News · Jun 15
Hi guys ːsmugcatsackːSteam Next Fest is officially LIVE!This event means the a lot to us, and to celebrate, we are currently putting the finishing touches on a massive new demo update!We are working hard behind the scenes to roll it out as soon as possible, bringing you smoother gameplay and awesome improvements. The update will be dropping very soon!Stay tuned! We’ll be live shortly. In the meant...
Steam News · May 25
Level Design & VisualsMedieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished.New Minibosses: Modeling for our brand-new miniboss variants is complete and ready to cause some chaos.Environmental Assets: We have added a fresh batch of 3D models specifically tailored to enrich the atmosphere of the Medieval environment.Combat & Enemy...