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Steam News · May 4
To hijack a robot I have to stay nearby for a non-trivial amount of time. When I want to hack a chickenwalker military bot right out of RoboCop, I sneak behind it while a timer counts down as it patrols, every stomp shaking my screen as I follow it—right into the open where guards might see me... Read more.
Steam News · Mar 29
fter serving as a composer on the original Deus Ex, and contributing some voices, Alexander Brandon was made audio director on its sequel, Deus Ex: Invisible War. The second game in the series has long been divisive, and was Brandon's first time as an audio director. As he told PC Gamer's Wes Fenlon in a recent interview, "There was room for improvement, I will just put it that way.".. Read more.
Steam News · Mar 16
Picture it: a crumbling world in the wake of a great collapse, filled with pornographic inequality and quotidian violence. A world where the uttermost limit of respectable politics seems to be presiding over—sometimes slowing, sometimes hastening, never reversing—a process of inexorable decline... Read more.
Steam News · Mar 8
Unfortunately, the week I scheduled to write about why Deus Ex: Invisible War is good actually turned out to be the same week its creators disowned it. They admitted to being just as annoyed as years of forumites and commenters were by the loading screens, the switch to universal ammo, and the overall console sensibilities of this sequel to what was an extremely PC-ass PC game... Read more.
Steam News · Mar 5
s someone who rarely gets to enter the rarefied airs of the C-suite, my conception of what corporate executives do is roughly this: they issue forth critical misunderstandings of basic things that the people in the trenches then have to operate around and overcome in order to keep their jobs. See further—that time retail honchos told RPG devs no one wants to buy games like Baldur's Gate anymore......
Steam News · Mar 4
Deus Ex: Invisible War has its defenders, including PC Gamer's own Joshua Wolens, but even the most stout-hearted of them would never go as far as saying it was a worthy sequel to the original. Where Deus Ex ripped up the rulebook and set an example that the immsim genre has struggled to replicate ever since, Invisible War was a much more trammelled game that, for all the good ideas, felt less exp...
Steam News · Mar 4
For nearly four years, my author bio on this website has informed you that Deus Ex: Invisible War was pretty good, actually. The much-maligned sequel to one of the greatest games of all time had its flaws in spades, I don't deny that, but it kept enough of a beating imsim heart that my 13-year-old self fell in love with it nonetheless... Read more.
Steam News · Apr 16, 2024
Sometimes, in our arrogance, in our ignorance, by some ugly quirk of fate, we reject the gifts we are given. We cast down beauty and topple perfection. We spit on art and forget that what is popular is not always right, and what is right is not always popular. You know, like when everyone pretended that Deus Ex: Invisible War wasn't an absolute, bona fide banger... Read more.
Steam News · Apr 8, 2021
Deus Ex is a series about breaking into buildings. What makes it great is that it lets you work out exactly how you want to do that and gives you a ton of tools to execute your plan. Each game presents you with a series of architectural contraptions - puzzle boxes, really - full of guards to deal with (or sneak past), cameras to avoid (or hack), and bite-sized stories to find among the paperwork a...
Steam News · Jul 28, 2018
No Man's Sky has managed to rediscover some of the hype it had back in 2016, when it disappointed us (and some other people maybe?) a little. With a peak of over 40,000 concurrent players the day the Next update arrived—now up to 80,000 on the weekend—there's clearly a resurgence of players and interest. Chris likes what he's seen of the expansion: It's time...