

Steam News · Jan 7, 2024
Hello everyone! Today we're announcing what Destroyed Aperture's second new testing element is - the Portal Device Pedestal! Gameplay Preview Check out the mechanic in action over on our YouTube channel in an in-game gameplay preview.
Steam News · Dec 31, 2023
Time goes fast! As we all dash forward into 2024, we want to wish all of you a wonderful New Year full of happiness, excitement and success in your personal and work/school life! What's next? It goes without saying that the past two or so years were a very quiet time for Destroyed Aperture in terms of both development and communication, so first and foremost we want to apologise for the absence of...
Steam News · Apr 19, 2021
Hello, everyone! It's crazy to think that, as of today, Portal 2 has been released 10 years ago, it doesn't even feel like it's been that long, last week on the 12th of April it was also exactly 6 years ago since Destroyed Aperture has begun development, time really flies! Now it's time that we share some little news about Destroyed Aperture! Development Update The past few months have been dedica...
Steam News · Jul 5, 2020
Hello everyone! Today we're premiering on our YouTube channel a preview for the official Destroyed Aperture Soundtrack. Destroyed Aperture Official Soundtrack The Destroyed Aperture Soundtrack is being composed by our fellow team member Ryan Wilmes (Qode). Ryan has joined our team back in November 2019 and has, since then, composed nearly 10 tracks and still counting! Check out Ryan's Soundcloud a...
Steam News · Apr 12, 2020
Hello everyone! It is today that exactly 5 years ago Destroyed Aperture first began its development! It's a huge achievement for us to be working on an ambitious hobby project for 5 years without giving up and we're happy with where we are now. We'd also like to thank you, the community, for the support you've all been showing us. We wouldn't have gotten this far without it. Time for some developm...
Steam News · Feb 20, 2020
Hello everyone! We have good news, our Plan B applications have concluded and, for about half a month now, we've been slowly picking up pace in development and things are looking to be going smoothly from now on! Plan B Conclusion We have received many applications for various positions and thank you to everyone for their application. We took our time to review all the applications and select thos...
Steam News · Dec 31, 2019
Happy New Year! Here it is, the end of the 2010s! Time goes fast! We've been developing Destroyed Aperture since 2015 already, which has been exactly 1724 days! Our mod is about to be in development for a whopping 5 years already! Thank you everyone for the support you've shown us throughout the years as well as on our latest announcements and our Teaser Trailer (2019) we uploaded a month ago on o...
Steam News · Dec 21, 2019
Happy Holidays! Hello everyone! The Christmas holidays have just begun and we, the Destroyed Aperture Team, wish you happy and calm holidays, merry Christmas and a happy new year! Plan B About two months ago we released an announcement about our commencement of our so-called "Plan B". To recap, "Plan B" was a necessary move for us, as we have had issues with some developers that we have failed to ...
Steam News · Oct 31, 2019
Hello everyone. Our "Plan B" that we have talked about in our previous announcement is now a reality. Unfortunately, we've been left with no other option but to kick the non-active team members off the team, which means we'll be looking for new people that would be interested to use their talent (voice acting, modelling, SFM animating, particle design, model animating) for Destroyed Aperture. The ...
Steam News · Aug 14, 2019
Hello everyone. We apologise for being quiet for the past 8 months, but don't worry! That doesn't mean we've stopped the development, not at all! We are dedicated, thus we still plan on finishing the mod and releasing it on Steam, and we always will. So, what have we been up to? In the past 8 months we've had difficulty trying to reach out to some of the developers and we're still trying, if we do...