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Steam News · Aug 11
Hello captains!A fun patch for you guys today. Expedition RefactorOne piece of feedback that has consistently been brought to my attention is that expeditions lose their value quite quickly as you progress your fleet of ships. This patch refactors expeditions to make them useful for longer.The main change is that rewards are now based on your currency generation per second per ship. When you send ...
Steam News · Jul 23
Thanks for the great feedback on cinema mode, I'm glad you guys loved it :)!Smaller-ish patch for you guys today, focusing on some bugs and QoL changes. All upgrades now calculate requirements from your effective amount of ships (meaning superships values are now correctly calculated and they are not just 1 ship anymore)Pirates were leaving infinitely drawn ship trails that never disappeared if yo...
Steam News · Jul 19
New patch for you space captains!Main attraction here is a new idle/cinema mode. If you let the game idle for 2 min the game will fade out its HUD, zoom and pan, and follow random ships around. It is perfect if you want to use it as a screensaver or background visual during the day, or while waiting for resources to generate. You can also toggle this on and off in the settings.I also changed some ...
Steam News · Jul 16
Thank you for the great response to Endless Mode! I'm so glad you guys are enjoying it, I'll keep building on it if you guys keep playing, so it's cool to see everyone's opinion.Some quick fixes for Endless Mode and other various things for clairty:Removed dead space in the Fleet Command which created a ghost scrollbarCleaned up various tutorial and UI text for clarityMissing translations for Corr...
Steam News · Jul 13
We’ve got a banger today, folks!I’ve updated the game with the first iteration of Endless Mode. The number one piece of feedback was that you wanted to keep playing after the game was "done". I hope this mode is a good first step in addressing that request. It's relatively small/simple but a good foundation.Endless Mode is unlocked by either:Beating the Campaign (the first run of the game).Selecti...
Steam News · Jul 6
I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressur...
Steam News · Jul 3
I couldn't stop myself, so here's another relatively big patch before the weekend! Main fix here is that I believe Steam Cloud save should be fully fixed (hopefully). It was working for most but for a sub-set of users it didn't sync correctly.UICollapsible "done" section in the upgrades menu. Hide whatever upgrades you have bought or maxed out.Metal values in buy buttons are now shortenedYou can n...
Steam News · Jul 1
Thank you for all the engagement and feedback, I'm reading it all even though I can't respond to everyone right away. I've collected a bunch of fixes in this patch that addresses several of the big complaints. Please give the game another chance if you previously stopped, hopefully you'll have a positive experience this time! Performance & OptimizationSkip sub-pixel stars and station variants at l...
Steam News · Jun 30
Slightly bigger patch - Bounties: Metal rewards adjusted down to their correct values. They were too big and broke the entire pace of the game. You can now abort two bounties before a cooldown. - Background throttling: Players reported that the game didn't run correctly when covered by other windows, added a fallback system that should fix this. Please let me know if it doesn't. - Wormhole: Unlock...
Steam News · Jun 30
Another quick one - Small bug fix that in certain situations could prevent the final prestige loop