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Steam News · Jul 8
New accessibility option to fully light a screen (might be useful for making screenshot maps, e.g.)Remove a potential red herring from a tricky qbitFix orientation of a couple spikes for visual consistency in a particular zoneFix 3 typos in various hint menus
Steam News · Jun 8
I have spent the last two weeks in a blissful kind of agony. When I'm not playing Derelict Star, a very humble-looking 2D exploration platformer that looks like it could run on a Commodore 64, I'm thinking about it. At least a half-dozen times I decided I'd had enough. Faced with an impossible-seeming obstacle, against which I'd beaten my head for hours, I figured it's my duty as a time-conscious ...
Steam News · May 28
Added more values for the "game speed" assist option. Now goes from 25%-200% instead of 50%-100%Added new "checkpoint behavior" assist optionIf set to "custom", allows you to place your own checkpoints on solid groundIf set to "custom + progress", it will also remember any batteries or qbits you were holding when you made the custom checkpointCustom checkpoints are for your current game session ON...
Steam News · May 26
couple of weeks ago on X, someone reposted Braid and The Witness creator Jonathan Blow into my feed. He was sounding off about a new indie action-platformer called Derelict Star that I hadn't heard of, but which has quietly gained an audience among movement platformer enthusiasts since its release in early April... Read more.
Steam News · Apr 29
Added two new shortcuts to toggle between fullscreen and windowed mode: F11 and Alt+EnterSome users reported the game started up on the incorrect monitor, which was a pain to deal with when the game was fullscreen. This should make the process easier to deal with by toggling fullscreen with the hotkey, moving the window, and toggling again. By default the game will always start on the screen that ...
Steam News · Apr 21
Add new "prevent knockout" assist optionAllow player to use the assist menu hotkey when knocked outEnsure "install power cell" is always the top option in the ship terminal when availableFix bug introduced by 1.0.6.0 (old hardware graphics support patch) that erroneously caused player to change palette when jetpack palette was changed
Steam News · Apr 16
I had some reports of players with lower spec hardware having the following visual bugs:The light circle around the player was only visible in dark roomsAll areas were blue and were not correctly palette swapping to the area-specific colorsI root caused this issue and it turns out this was due to their hardware not having enough of what Godot calls "global shader buffer" size. I've reworked these ...
Steam News · Apr 15
This is a very small hotfix patch to prevent a situation with a new feature which might have caused the player to lose progress.Prevent player from using the "fold" option in the ship when carrying a cell or qbits
Steam News · Apr 15
Another small patch based on feedback I've gotten in the past few days.Added new information query option in derelict terminals to see your current collected qbit statusAdded new menu option to your ship's terminal once you've completed the storyDon't restart a song in a particular area on respawn if it's already playingMake a particular reset tile in green area visible in screen transition margin...
Steam News · Apr 9
Thanks so much for all the positive feedback folks! If you're enjoying yourself and haven't yet left me a review, please do! It helps out soooo much with the Steam algorithm.And now for another round of cheese prevention and quality of life updates:Can now trigger respawn manually WHILE knocked out. Impatient gamers rejoice!Reveals all qbits on radar after rolling credits. Previously this was only...