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Steam News · Jul 13
In DEPRISION, weapons were never designed as rewards for progression. They are survival tools. Each one serves a distinct purpose and encourages players to approach every encounter differently.Unlike many survival horror games, our goal was never to fill your inventory with weapons. Instead, we focused on creating a small arsenal where every tool has a clear identity and meaningful role within the...
Steam News · Mar 3
Hello dear community,We are excited to share our first Dev Diary, focused entirely on the technical development of Mia, one of the most significant characters within DEPRISION.As many of you already know, we have made the decision to delay DEPRISION’s release to 2026. This information was previously communicated across all of our official channels. We are currently working to define a concrete rel...