Steam News · Jul 16
After a year of being quiet and working on the game, we are ready to release the game into Early Access. The game will likely officially release into 1.0 a year after that (or sooner if done sooner). The planned EA release date is September 25th! Things that are missing from EA:Story elementsMore diverse environmentsExtra tasksMore monstersMore Quality of Life improvementsBefore we hit Early Acces...
Steam News · Dec 15, 2024
Thanks to all the players who played the game and showed interest in it. We are hunkering down and reworking some systems and continuing to work on the game. Some things we are still working on and hoping to accomplish: A much more friendly introduction to the game More interesting things to find in a level Visual overhaul Much more advanced level generation More creatures that are not necessarily...
Steam News · Oct 12, 2024
Updates Added features that remind/inform new players that tasks are key to progression Added a TV/status screen when you sit in chair to see who is ready and how loaded players are. Monster overall audio louder and more present AI spawning rates adjusted by a fair bit. Should be better overall experience wise Refreshed spook system. Removed bad spooks, fixed some, added new ones All batteries res...
Steam News · Oct 7, 2024
Power system overhauled. Max power drain per battery added. Notification at 80% load added. Power will be reset upon exceed max power drain. Warnings added all throughout for players Added a unique sequence at power of
Steam News · Oct 4, 2024
Added a scripted sequence upon first load. It walks players through features and tools semi-organically. Game session will continue as long as dive attempts remain. No longer will all players dying result in a complete reset. Regardless of difficulty currently. This will be revisited at a later date. Adjusted the base 'end of day' button to be a lever instead
Steam News · Oct 1, 2024
AI less intense. Only applies to Mutant and EYES. Fixed some stat tracking
Steam News · Sep 29, 2024
Sometimes weird physics object issues would exist on client alone. This is likely due to server releasing physics items before the client has loaded them. So now all clients and server wait for everyone else to load before doing a lot of 'initial' level state things. Hopefully fixing all client desync issues. Opening tablet in hiding place and when against wall fixed to be visible no matter what w...
Steam News · Sep 27, 2024
There were some pretty nauseating network/client experiences. Especially with doors and input lag. Those are largely fixed now. Tablet will no longer phase into the wall or lockers or desks when you hide. More importantly, the door doesn't beat you up when you're trying to pass through it on server or client
Steam News · Sep 20, 2024
We are releasing the demo for the duration of the month of October. The demo will have one level and two zones available. Each level in the full game will consist of 4-5 zones with unique challenges and objectives. The demo will also have four monsters that are randomly selected. Otherwise all other features are left in. We greatly appreciate any and all feedback as we are constantly trying to imp...