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Steam News · Aug 29
Thanks to TheTrueSaltKing, ModernYasha, Wishipow and QuizicalGin for helping me find a variety of different bugs and adjustment opportunities!!V.1.1.3Fixed bug where Cloak caused a softlock in artist doorway Fixed a bug where the dog could softlock you into a cornerFixed a bug where Ganglim’s protection outlasted his spriteFixed a visual bug where Charity went invisible when diagonalFixed a book t...
Steam News · Aug 18
V.1.1.2 New battle background added to Ganglim encounter Fixed a bug where you kept an old key in the postgame Fixed a bug where you could retrigger the Scythe Ending outcomes fixed if you never meet the shopkeeper New Dweller occurrence if you find it at the end of game Minor graphical updates to some character sprites Various sound effect and audio clip updates Thanks for putting up with all the...
Steam News · Aug 15
Thanks to Aurateur, Gwenwid, and QuizicalGin’s playthroughs for many of these finds! This update addresses a ton of bugs and errors spotted in playthroughs I've seen. I also felt compelled to add more to one of the final scenes in the game, so there's a little bit of fresh stuff for anyone looking for a reason to play through the game again! V.1.1.1 New clues & dialog added to the spider area and ...
Steam News · Aug 7
v.1.0.9 Fixed softlock if you die to Charity? in bedroom Fixed softlock if you run from Charity? in gallery Fishing bucket lets you know when its full Fixed a bug related to secret boss access Various clues added to player actions Interaction icon added to Amare’s meeting Additional voice clips added to some scenes Cats no longer appear in multiple spots (sorry) Animation added to Ben’s flashback ...
Steam News · Aug 4
V.1.0.8Fixed late game entry to Garden ShedNew music cue added to early areaVarious dialog and capitalization fixesVarious pixel art updatesDeluge @ Short Short Fest 2026!This Saturday, August 8, we'll be taking Deluge back out on the road for SHORT SHORT FEST, an indie animation festival happening at Shankweiler’s Drive-In Theatre in Orefield, PA on August 8. The event starts at 5:30pm! Come see ...
Steam News · Jul 25
v.1.0.7 Inspect messages updated for Never Knights Message added to help understand Amare's maps Fixed visual error when confronting Clavius Ganglim meeting adjusted if you skip the sword Various name capitalization corrections Icon added to the Witherflux skill message Final scene updated to fade in correctly NWJS updated back to current status So full disclosure - I downgraded the NWJS files bec...
Steam News · Jul 24
V.1.0.6 Downgraded NWJS to (hopefully) fix controller support Updated final battle background Updates to final battle structuring Minor dialog and text fixes My goal is to eliminate any issues with Steam Deck and controller support! It's been a bit of a pain trying to figure out without a device of my own so hopefully this NWJS file swap can help with that. If not, expect another attempt or update...
Steam News · Jul 23
Just a quick update to address some recent minor errors I've seen in playthroughs and added an important tip regarding saving. I've heard a few times that it's unclear, so this update intends to fix that (and more). Thanks for playing! v.1.0.5 Changes made to the Steam Input settings Added no save notice for fireplaces Saving instruction cue added to candles Charity no longer gives infinite keys U...
Steam News · Jul 13
Thanks to Keadin and craze for finding these bugs! v.1.0.4 - You can now get the "The Wizard, Hudson" achievement if you're evil - Fixed a missing Inspect cue in the spider basement (Also go get the physical copies!) (ALSO come see us at Shankweiler's Drive-In Theatre on August 8!)
Steam News · Jul 10
Thanks to RJSmangit, craze, and SergeSkunk for catching these bugs! v.1.0.3 Fixed a bug with Charity’s bedroom door Lategame brightness increased slightly Player gets Skewer back if they regain their sword Adjusted outcome if you kill the Wizard Second Blessed Dagger item removed Various text updates - dialog, skills, etc. Minor updates to the final battle Small update to Dock Shed (Also go get th...