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Steam News · 1d
Your next run starts before the first bullet flies. Update 1.1.7 overhauls DEFLECT’s menus with clearer loadout management, more readable screens, and smoother controller navigation. - Arsenal overhaul: Reapers, permanent upgrades, Cosmetics, and Ascendancy now share a consistent layout with dedicated catalogs, live inspection, clearer unlock requirements, and controller-friendly actions. - Cleare...
Steam News · 5d
Update 1.1.6 delivers a major interface and readability overhaul across DEFLECT. The Arsenal has been reforged with dedicated spaces for Reapers, permanent upgrades, Cosmetics, and Ascendancy. Each section now offers clearer requirements, live previews, improved inspection tools, and controller-friendly actions. Cosmetics are easier to browse and safer to use in combat. Trails and Palettes have se...
Steam News · 6d
This update sharpens DEFLECT’s combat readability, gives every sector and boss a stronger mechanical identity, and makes progression easier to understand. • ONE ACTION, ONE SOUND: repeated combat effects no longer alternate between recordings or random pitches. Armored blocks, multi-kills, and Arc Lightning now have distinct cues. • TEN SECTORS, TEN FIGHTS: Campaign now correctly presents its full...
Steam News · Aug 16
Started implementing a new sound-effects layer! Combat and menus now have initial sound effect to help with the overall feel and audio feedback. This is still a work in progress, so thoughts and suggestions are always welcome!
Steam News · Aug 14
- SELECT MODE, REBUILT: every deployment mode now has dedicated scene art, a distinct tactical emblem and a unified command-deck card treatment. Hovered cards expand immediately; selected cards remain expanded so the active deployment is always obvious. - LIVING DEFLECTION FEED: the main menu reactor is now a live tactical radar with moving contacts, hostile fire, catches, returns and combat telem...
Steam News · Aug 12
- CLEAN RESUME — returning from the background or Steam Overlay and resuming a paused run can no longer leave the main menu layered over live gameplay. Resume now clears any stale front-end panels before combat continues. - CLEAR DIRECTIVES — encounter objective notifications now stay beneath the sector and Threat readouts instead of overlapping HUD elements, clipping against the screen edge or di...
Steam News · Aug 10
Returning from the background or Steam Overlay and resuming a paused run can no longer leave the main menu layered over live gameplay. Resume now clears any stale front-end panels before combat continues.' }, Encounter objective notifications now stay beneath the sector and Threat readouts instead of overlapping HUD elements, clipping against the screen edge or disappearing.
Steam News · Aug 8
August 8, 2026 This build expands DEFLECT's combat, build variety, controller support, run pacing, and presentation while polishing the Steam launch experience. NEW & EXPANDED - Added 12 Circuit Evolutions that transform focused builds into new playstyles with their own effects and visual identity. - Added 24 authored encounters with precision, survival, speed, combo, elite, and boss objectives pl...